FireStream 9250 vs Radeon R7 512 Cores Kaveri

When choosing between FireStream 9250 and Radeon R7 512 Cores Kaveri, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FireStream 9250 and Radeon R7 512 Cores Kaveri.
FireStream 9250
Radeon R7 512 Cores Kaveri

Main Specs

  FireStream 9250 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 150 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR3
Maximum RAM amount 1 GB
Display Connectors 1x DVI
 
  • Both cards are used in Desktops.
  • FireStream 9250 is build with TeraScale architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R7 512 Cores Kaveri is 95 MHz higher, than FireStream 9250.
  • FireStream 9250 is manufactured by 55 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 2−3 7−8
ultra / 1080p 1−2 4−5
QHD / 1440p 0−1 0−1
low / 720p 12−14 18−20
medium / 1080p 5−6 9−10
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 100% more, than FireStream 9250.

Full Specs

  FireStream 9250 Radeon R7 512 Cores Kaveri
Architecture TeraScale GCN
Code name RV770 Kaveri Spectre
Type Desktop Desktop
Release date 16 June 2008 14 January 2014
Pipelines 800 512
Core clock speed 625 MHz 720 MHz
Transistor count 956 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 25.00
Floating-point performance 1,000.0 gflops
Memory bus width 256 Bit
Memory clock speed 1986 MHz
Memory bandwidth 63.55 GB/s
Shared memory +
DirectX 10.1 (10_1) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 4.1
OpenGL 3.3
OpenCL 1.1
Vulkan N/A