GRID M60 8Q vs Radeon R7 512 Cores Kaveri

When comparing GRID M60 8Q and Radeon R7 512 Cores Kaveri, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID M60 8Q and Radeon R7 512 Cores Kaveri is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID M60 8Q
Radeon R7 512 Cores Kaveri

Main Specs

  GRID M60 8Q Radeon R7 512 Cores Kaveri
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type GDDR5
Maximum RAM amount 8 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • GRID M60 8Q is build with Maxwell 2.0 architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R7 512 Cores Kaveri is 163 MHz higher, than GRID M60 8Q.
  • GRID M60 8Q and Radeon R7 512 Cores Kaveri are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 20−22 7−8
ultra / 1080p 12−14 4−5
QHD / 1440p 6−7 0−1
4K / 2160p 5−6
low / 720p 35−40 18−20
medium / 1080p 24−27 9−10
The average gaming FPS of GRID M60 8Q in Assassin's Creed Odyssey is 140% more, than Radeon R7 512 Cores Kaveri.

Full Specs

  GRID M60 8Q Radeon R7 512 Cores Kaveri
Architecture Maxwell 2.0 GCN
Code name GM204 Kaveri Spectre
Type Workstation Desktop
Release date 30 August 2015 14 January 2014
Pipelines 2048 512
Core clock speed 557 MHz 720 MHz
Boost Clock 1178 MHz
Transistor count 5,200 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 150.8
Floating-point performance 4,833 gflops
Length 267 mm
Memory bus width 256 Bit
Memory clock speed 5012 MHz
Memory bandwidth 160.4 GB/s
Shared memory +
DirectX 12 (12_1) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 6.4
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 5.2