P106 090 vs Radeon R7 512 Cores Kaveri

When comparing P106 090 and Radeon R7 512 Cores Kaveri, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between P106 090 and Radeon R7 512 Cores Kaveri is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
P106 090
Radeon R7 512 Cores Kaveri

Main Specs

  P106 090 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 75 Watt
Interface PCIe 3.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5
Maximum RAM amount 3 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • P106 090 is build with Pascal architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of P106 090 is 634 MHz higher, than Radeon R7 512 Cores Kaveri.
  • P106 090 is manufactured by 16 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 14−16 7−8
ultra / 1080p 9−10 4−5
QHD / 1440p 3−4 0−1
low / 720p 30−35 18−20
medium / 1080p 18−20 9−10
The average gaming FPS of P106 090 in Assassin's Creed Odyssey is 90% more, than Radeon R7 512 Cores Kaveri.

Full Specs

  P106 090 Radeon R7 512 Cores Kaveri
Architecture Pascal GCN
Code name GP106 Kaveri Spectre
Type Desktop Desktop
Release date 31 July 2017 14 January 2014
Pipelines 768 512
Core clock speed 1354 MHz 720 MHz
Boost Clock 1531 MHz
Transistor count 4,400 million
Manufacturing process technology 16 nm 28 nm
Texture fill rate 73.49
Floating-point performance 2,352 gflops
Length 250 mm
Memory bus width 192 Bit
Memory clock speed 8008 MHz
Memory bandwidth 192.2 GB/s
Shared memory +
DirectX 12 (12_1) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 6.4
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131
CUDA 6.1