Quadro 6000 vs Radeon R7 512 Cores Kaveri

When comparing Quadro 6000 and Radeon R7 512 Cores Kaveri, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Quadro 6000 and Radeon R7 512 Cores Kaveri is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon R7 512 Cores Kaveri

Main Specs

  Quadro 6000 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 204 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 1x 6-pin + 1x 8-pin
Memory type GDDR5
Maximum RAM amount 6 GB
Display Connectors 1x DVI, 2x DisplayPort, 1x S-Video
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  • Both cards are used in Desktops.
  • Quadro 6000 is build with Fermi architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R7 512 Cores Kaveri is 146 MHz higher, than Quadro 6000.
  • Quadro 6000 is manufactured by 40 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 14−16 7−8
ultra / 1080p 8−9 4−5
QHD / 1440p 3−4 0−1
low / 720p 27−30 18−20
medium / 1080p 16−18 9−10
The average gaming FPS of Quadro 6000 in Assassin's Creed Odyssey is 70% more, than Radeon R7 512 Cores Kaveri.

Full Specs

  Quadro 6000 Radeon R7 512 Cores Kaveri
Architecture Fermi GCN
Code name GF100 Kaveri Spectre
Type Workstation Desktop
Release date 10 December 2010 14 January 2014
Pipelines 448 512
Core clock speed 574 MHz 720 MHz
Transistor count 3,100 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 32.14
Floating-point performance 1,027.7 gflops
Length 248 mm
Memory bus width 384 Bit
Memory clock speed 2988 MHz
Memory bandwidth 143.4 GB/s
Shared memory +
DirectX 12 (11_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.1
OpenGL 4.6
OpenCL 1.1
Vulkan N/A
CUDA 2.0
Bitcoin / BTC (SHA256) 91 Mh/s
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