Quadro FX 4800 vs Radeon R7 512 Cores Kaveri

In this comparison between Quadro FX 4800 and Radeon R7 512 Cores Kaveri you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro FX 4800 will be the best choice, for others Radeon R7 512 Cores Kaveri will be their preference. Study the comparison tables below and make your choice.
Quadro FX 4800
Radeon R7 512 Cores Kaveri

Main Specs

  Quadro FX 4800 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 150 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR3
Maximum RAM amount 1536 MB
Display Connectors 1x DVI, 2x DisplayPort, 1x S-Video
 
  • Both cards are used in Desktops.
  • Quadro FX 4800 is build with Tesla 2.0 architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R7 512 Cores Kaveri is 118 MHz higher, than Quadro FX 4800.
  • Quadro FX 4800 is manufactured by 55 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 2−3 7−8
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 12−14 18−20
medium / 1080p 3−4 9−10
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 100% more, than Quadro FX 4800.

Full Specs

  Quadro FX 4800 Radeon R7 512 Cores Kaveri
Architecture Tesla 2.0 GCN
Code name GT200B Kaveri Spectre
Type Workstation Desktop
Release date 11 November 2008 14 January 2014
Pipelines 192 512
Core clock speed 602 MHz 720 MHz
Transistor count 1,400 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 38.53
Floating-point performance 462.3 gflops
Length 267 mm
Memory bus width 384 Bit
Memory clock speed 1600 MHz
Memory bandwidth 76.8 GB/s
Shared memory +
DirectX 11.1 (10_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 4.0
OpenGL 3.3
OpenCL 1.1
Vulkan N/A
CUDA 1.3