Radeon HD 4810 vs Radeon R7 512 Cores Kaveri

In this comparison between Radeon HD 4810 and Radeon R7 512 Cores Kaveri you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon HD 4810 will be the best choice, for others Radeon R7 512 Cores Kaveri will be their preference. Study the comparison tables below and make your choice.
Radeon HD 4810
Radeon R7 512 Cores Kaveri

Main Specs

  Radeon HD 4810 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 95 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5
Maximum RAM amount 512 MB
Display Connectors 2x DVI, 1x S-Video
 
  • Both cards are used in Desktops.
  • Radeon HD 4810 is build with TeraScale architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R7 512 Cores Kaveri is 95 MHz higher, than Radeon HD 4810.
  • Radeon HD 4810 is manufactured by 55 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 7−8
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 1−2 18−20
medium / 1080p 0−1 9−10
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 1800% more, than Radeon HD 4810.

Full Specs

  Radeon HD 4810 Radeon R7 512 Cores Kaveri
Architecture TeraScale GCN
Code name RV770 Kaveri Spectre
Type Desktop Desktop
Release date 28 May 2009 14 January 2014
Pipelines 640 512
Core clock speed 625 MHz 720 MHz
Transistor count 956 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 20.00
Floating-point performance 800.0 gflops
Length 246 mm
Memory bus width 128 Bit
Memory clock speed 3600 MHz
Memory bandwidth 57.6 GB/s
Shared memory +
DirectX 10.1 (10_1) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 4.1
OpenGL 3.3
OpenCL 1.1
Vulkan N/A