Radeon HD 7670A vs Radeon R7 512 Cores Kaveri

When comparing Radeon HD 7670A and Radeon R7 512 Cores Kaveri, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Radeon HD 7670A and Radeon R7 512 Cores Kaveri is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon HD 7670A
Radeon R7 512 Cores Kaveri

Main Specs

  Radeon HD 7670A Radeon R7 512 Cores Kaveri
Power consumption (TDP) 45 Watt
Interface MXM-A (3.0)
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • Radeon HD 7670A is build with TeraScale 2 architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R7 512 Cores Kaveri is 120 MHz higher, than Radeon HD 7670A.
  • Radeon HD 7670A is manufactured by 40 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 1−2 7−8
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 12−14 18−20
medium / 1080p 3−4 9−10
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 100% more, than Radeon HD 7670A.

Full Specs

  Radeon HD 7670A Radeon R7 512 Cores Kaveri
Architecture TeraScale 2 GCN
Code name Turks Kaveri Spectre
Type Desktop Desktop
Release date 5 January 2012 14 January 2014
Pipelines 480 512
Core clock speed 600 MHz 720 MHz
Transistor count 716 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 14.40
Floating-point performance 576.0 gflops
Memory bus width 128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
Shared memory +
DirectX 11.2 (11_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.0
OpenGL 4.4
OpenCL 1.2
Vulkan N/A