Radeon R5 430 OEM vs Radeon R7 512 Cores Kaveri

When choosing between Radeon R5 430 OEM and Radeon R7 512 Cores Kaveri, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon R5 430 OEM and Radeon R7 512 Cores Kaveri.
Radeon R5 430 OEM
Radeon R7 512 Cores Kaveri

Main Specs

  Radeon R5 430 OEM Radeon R7 512 Cores Kaveri
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5
Maximum RAM amount 2 GB
Display Connectors 1x DVI, 1x DisplayPort
 
  • Both cards are used in Desktops.
  • Radeon R5 430 OEM is build with GCN 1.0 architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R5 430 OEM is 10 MHz higher, than Radeon R7 512 Cores Kaveri.
  • Radeon R5 430 OEM and Radeon R7 512 Cores Kaveri are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 1−2 7−8
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 12−14 18−20
medium / 1080p 3−4 9−10
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 100% more, than Radeon R5 430 OEM.

Full Specs

  Radeon R5 430 OEM Radeon R7 512 Cores Kaveri
Architecture GCN 1.0 GCN
Code name Oland Kaveri Spectre
Type Desktop Desktop
Release date 30 June 2016 14 January 2014
Pipelines 384 512
Core clock speed 730 MHz 720 MHz
Boost Clock 780 MHz
Transistor count 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 18.72
Floating-point performance 599.0 gflops
Memory bus width 64 Bit
Memory clock speed 4600 MHz
Memory bandwidth 36.8 GB/s
Shared memory +
DirectX 12 (11_1) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131