Radeon R7 512 Cores Kaveri vs Radeon R7 M460

Find out if it is worth upgrading your current GPU setup by comparing Radeon R7 512 Cores Kaveri and Radeon R7 M460. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between Radeon R7 512 Cores Kaveri and Radeon R7 M460. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
Radeon R7 512 Cores Kaveri

Radeon R7 M460 is a Laptop Graphics Card

Note: Radeon R7 M460 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon R7 M460 here:

Main Specs

  Radeon R7 512 Cores Kaveri Radeon R7 M460
Interface PCIe 3.0 x8
Memory type DDR3
Maximum RAM amount 2 GB
Display Connectors No outputs
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  • Radeon R7 512 Cores Kaveri is used in Desktops, and Radeon R7 M460 - in Laptops.
  • Radeon R7 512 Cores Kaveri and Radeon R7 M460 are build with GCN architecture.
  • Core clock speed of Radeon R7 M460 is 264 MHz higher, than Radeon R7 512 Cores Kaveri.
  • Radeon R7 512 Cores Kaveri and Radeon R7 M460 are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 7−8 2−3
ultra / 1080p 4−5 0−1
QHD / 1440p 0−1 0−1
low / 720p 18−20 12−14
medium / 1080p 9−10 4−5
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 100% more, than Radeon R7 M460.

Full Specs

  Radeon R7 512 Cores Kaveri Radeon R7 M460
Architecture GCN GCN
Code name Kaveri Spectre Meso
Type Desktop Laptop
Release date 14 January 2014 21 February 2016
Pipelines 512 384
Core clock speed 720 MHz 984 MHz
Boost Clock 1125 MHz
Transistor count 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 27.00
Floating-point performance 864.0 gflops
Memory bus width 64 Bit
Memory clock speed 2000 MHz
Memory bandwidth 14.4 GB/s
Shared memory + -
DirectX DirectX 12 (FL 12_0), Shader 5.2 12 (12_0)
Shader Model 6.0
OpenGL 4.6
OpenCL 2.0
Vulkan 1.2.131
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