Radeon R7 512 Cores Kaveri vs Radeon RX 550X

When comparing Radeon R7 512 Cores Kaveri and Radeon RX 550X, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Radeon R7 512 Cores Kaveri and Radeon RX 550X is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon R7 512 Cores Kaveri
Radeon RX 550X

Main Specs

  Radeon R7 512 Cores Kaveri Radeon RX 550X
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5
Maximum RAM amount 4 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort
 
  • Both cards are used in Desktops.
  • Radeon R7 512 Cores Kaveri is build with GCN architecture, and Radeon RX 550X - with GCN 4.0.
  • Core clock speed of Radeon RX 550X is 380 MHz higher, than Radeon R7 512 Cores Kaveri.
  • Radeon R7 512 Cores Kaveri is manufactured by 28 nm process technology, and Radeon RX 550X - by 14 nm process technology.

Game benchmarks

high / 1080p 7−8 10−11
ultra / 1080p 4−5 6−7
QHD / 1440p 0−1 0−1
low / 720p 18−20 21−24
medium / 1080p 9−10 12−14
The average gaming FPS of Radeon RX 550X in Assassin's Creed Odyssey is 30% more, than Radeon R7 512 Cores Kaveri.

Full Specs

  Radeon R7 512 Cores Kaveri Radeon RX 550X
Architecture GCN GCN 4.0
Code name Kaveri Spectre Lexa
Type Desktop Desktop
Release date 14 January 2014 16 December 2018
Pipelines 512 512
Core clock speed 720 MHz 1100 MHz
Boost Clock 1183 MHz
Transistor count 2,200 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 37.86
Floating-point performance 1,211 gflops
Length 145 mm
Memory bus width 128 Bit
Memory clock speed 6000 MHz
Memory bandwidth 96 GB/s
Shared memory +
DirectX DirectX 12 (FL 12_0), Shader 5.2 12 (12_0)
Shader Model 6.4
OpenGL 4.6
OpenCL 2.0
Vulkan 1.2.131