Radeon R7 512 Cores Kaveri vs UHD Graphics 630

If you are going to buy a new graphics card and are choosing between Radeon R7 512 Cores Kaveri and UHD Graphics 630, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon R7 512 Cores Kaveri stacks up against UHD Graphics 630, check out specs charts below.
Radeon R7 512 Cores Kaveri
UHD Graphics 630

Main Specs

  Radeon R7 512 Cores Kaveri UHD Graphics 630
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1
Memory type System Shared
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • Radeon R7 512 Cores Kaveri is build with GCN architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Radeon R7 512 Cores Kaveri is 420 MHz higher, than UHD Graphics 630.
  • Radeon R7 512 Cores Kaveri is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 7−8 3−4
ultra / 1080p 4−5 1−2
QHD / 1440p 0−1 0−1
low / 720p 18−20 14−16
medium / 1080p 9−10 5−6
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 66% more, than UHD Graphics 630.

Full Specs

  Radeon R7 512 Cores Kaveri UHD Graphics 630
Architecture GCN Gen. 9.5
Code name Kaveri Spectre Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 14 January 2014 1 October 2017
Pipelines 512 24
Core clock speed 720 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 26.45
Floating-point performance 460.8 gflops
Memory bus width 64/128 Bit
Shared memory + +
DirectX DirectX 12 (FL 12_0), Shader 5.2 12 (12_1)
Shader Model 6.5
OpenGL 4.6
OpenCL 2.1
Vulkan 1.1.103
Quick Sync +