GeForce 820A vs Radeon R7 A265

If you are going to buy a new graphics card and are choosing between GeForce 820A and Radeon R7 A265, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 820A stacks up against Radeon R7 A265, check out specs charts below.
GeForce 820A
Radeon R7 A265

Main Specs

  GeForce 820A Radeon R7 A265
Power consumption (TDP) 15 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x8
Memory type DDR3 DDR3
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs No outputs
 
  • GeForce 820A is connected by PCIe 2.0 x16, and Radeon R7 A265 uses PCIe 3.0 x8 interface.
  • Radeon R7 A265 has 1 GB more memory, than GeForce 820A.
  • Both cards are used in Desktops.
  • GeForce 820A is build with Fermi 2.0 architecture, and Radeon R7 A265 - with GCN 1.0.
  • Core clock speed of GeForce 820A is 50 MHz higher, than Radeon R7 A265.
  • GeForce 820A and Radeon R7 A265 are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce 820A and Radeon R7 A265 is 1800 MHz.

Game benchmarks

high / 1080p 0−1 1−2
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 12−14
medium / 1080p 0−1 3−4
The average gaming FPS of Radeon R7 A265 in Assassin's Creed Odyssey is 1200% more, than GeForce 820A.

Full Specs

  GeForce 820A Radeon R7 A265
Architecture Fermi 2.0 GCN 1.0
Code name GF117 Opal
Type Desktop Desktop
Release date 17 March 2014 9 January 2014
Pipelines 96 384
Core clock speed 775 MHz 725 MHz
Boost Clock 825 MHz
Transistor count 585 million 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 12.40 19.80
Floating-point performance 297.6 gflops 633.6 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 1800 MHz 1800 MHz
Memory bandwidth 14.4 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.2.131
CUDA 2.1