GeForce 930A vs Radeon R7 A265

If you are going to buy a new graphics card and are choosing between GeForce 930A and Radeon R7 A265, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 930A stacks up against Radeon R7 A265, check out specs charts below.
GeForce 930A
Radeon R7 A265

Main Specs

  GeForce 930A Radeon R7 A265
Power consumption (TDP) 33 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x8
Supplementary power connectors None
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs No outputs
 
  • Both video cards are using PCIe 3.0 x8 interface connection to a motherboard.
  • GeForce 930A and Radeon R7 A265 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce 930A is build with Maxwell architecture, and Radeon R7 A265 - with GCN 1.0.
  • Core clock speed of GeForce 930A is 203 MHz higher, than Radeon R7 A265.
  • GeForce 930A and Radeon R7 A265 are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce 930A is 202 MHz higher, than Radeon R7 A265.

Game benchmarks

high / 1080p 3−4 1−2
ultra / 1080p 1−2 0−1
QHD / 1440p 0−1 0−1
low / 720p 14−16 12−14
medium / 1080p 5−6 3−4
The average gaming FPS of GeForce 930A in Assassin's Creed Odyssey is 33% more, than Radeon R7 A265.

Full Specs

  GeForce 930A Radeon R7 A265
Architecture Maxwell GCN 1.0
Code name GM108 Opal
Type Desktop Desktop
Release date 13 March 2015 9 January 2014
Pipelines 384 384
Core clock speed 928 MHz 725 MHz
Boost Clock 941 MHz 825 MHz
Transistor count 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 22.58 19.80
Floating-point performance 722.7 gflops 633.6 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 2002 MHz 1800 MHz
Memory bandwidth 16.02 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 5.0