GeForce MX330 vs Radeon R7 A265
If you are going to buy a new graphics card and are choosing between GeForce MX330 and Radeon R7 A265, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce MX330 stacks up against Radeon R7 A265, check out specs charts below.
Radeon R7 A265
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | Radeon R7 A265 | |
Power consumption (TDP) | 10 Watt | |
Interface | PCIe 3.0 x16 | PCIe 3.0 x8 |
Supplementary power connectors | None | |
Memory type | GDDR5 | DDR3 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- GeForce MX330 is connected by PCIe 3.0 x16, and Radeon R7 A265 uses PCIe 3.0 x8 interface.
- GeForce MX330 and Radeon R7 A265 have maximum RAM of 2 GB.
- GeForce MX330 is used in Laptops, and Radeon R7 A265 - in Desktops.
- GeForce MX330 is build with Pascal architecture, and Radeon R7 A265 - with GCN 1.0.
- Core clock speed of GeForce MX330 is 806 MHz higher, than Radeon R7 A265.
- GeForce MX330 is manufactured by 16 nm process technology, and Radeon R7 A265 - by 28 nm process technology.
- Memory clock speed of GeForce MX330 is 5200 MHz higher, than Radeon R7 A265.
Game benchmarks
high / 1080p | 14−16 | 1−2 |
ultra / 1080p | 8−9 | 0−1 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 12−14 |
medium / 1080p | 16−18 | 3−4 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 233% more, than Radeon R7 A265. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 3−4 |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 12−14 |
medium / 1080p | 24−27 | 4−5 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 328% more, than Radeon R7 A265. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon R7 A265 in Call of Duty: Warzone is 10% more, than GeForce MX330. | ||
low / 768p | 200−210 | 110−120 |
medium / 768p | 170−180 | 85−90 |
ultra / 1080p | 90−95 | 35−40 |
QHD / 1440p | 50−55 | − |
4K / 2160p | 30−33 | 10−11 |
high / 768p | 130−140 | 60−65 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 104% more, than Radeon R7 A265. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 35−40 | 14−16 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 4% more, than Radeon R7 A265. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 90−95 | 45−50 |
ultra / 1080p | 60−65 | 18−20 |
The average gaming FPS of GeForce MX330 in Dota 2 is 86% more, than Radeon R7 A265. | ||
high / 1080p | 16−18 | 2−3 |
ultra / 1080p | 14−16 | 2−3 |
4K / 2160p | 5−6 | 0−1 |
low / 720p | 35−40 | 10−11 |
medium / 1080p | 16−18 | 3−4 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 425% more, than Radeon R7 A265. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 5−6 |
QHD / 1440p | 16−18 | 1−2 |
low / 720p | 90−95 | 45−50 |
medium / 1080p | 45−50 | 8−9 |
The average gaming FPS of GeForce MX330 in Fortnite is 193% more, than Radeon R7 A265. | ||
high / 1080p | 24−27 | 3−4 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 8−9 | 0−1 |
low / 720p | 45−50 | 14−16 |
medium / 1080p | 24−27 | 6−7 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 300% more, than Radeon R7 A265. | ||
low / 768p | 80−85 | 40−45 |
medium / 768p | 70−75 | − |
high / 1080p | 27−30 | 3−4 |
ultra / 1080p | 10−12 | 2−3 |
QHD / 1440p | 2−3 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 150% more, than Radeon R7 A265. | ||
high / 1080p | 9−10 | 1−2 |
ultra / 1080p | 7−8 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 27−30 | 3−4 |
medium / 1080p | 12−14 | 2−3 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 750% more, than Radeon R7 A265. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 55−60 |
ultra / 1080p | 100−110 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce MX330 in Minecraft is 32% more, than Radeon R7 A265. | ||
high / 1080p | 21−24 | 14−16 |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 50−55 | 24−27 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 64% more, than Radeon R7 A265. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 4−5 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 325% more, than Radeon R7 A265. | ||
low / 768p | 50−55 | 8−9 |
medium / 768p | 30−35 | 7−8 |
high / 1080p | 16−18 | 3−4 |
ultra / 1080p | 10−11 | 3−4 |
4K / 2160p | 8−9 | 0−1 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 460% more, than Radeon R7 A265. | ||
low / 768p | 100−105 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 30−35 | 12−14 |
high / 768p | 50−55 | 30−33 |
The average gaming FPS of GeForce MX330 in World of Tanks is 63% more, than Radeon R7 A265. |
Full Specs
GeForce MX330 | Radeon R7 A265 | |
Architecture | Pascal | GCN 1.0 |
Code name | N17S-LP / N17S-G3 | Opal |
Type | Laptop | Desktop |
Release date | 20 February 2020 | 9 January 2014 |
Pipelines | 384 | 384 |
Core clock speed | 1531 MHz | 725 MHz |
Boost Clock | 1594 MHz | 825 MHz |
Transistor count | 1,800 million | 950 million |
Manufacturing process technology | 16 nm | 28 nm |
Texture fill rate | 38.26 | 19.80 |
Floating-point performance | 633.6 gflops | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 7000 MHz | 1800 MHz |
Memory bandwidth | 48.06 GB/s | 28.8 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 12 (11_1) |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.2.131 | 1.2.131 |
CUDA | 6.1 | |
Optimus | + | |
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