GRID K160Q vs Radeon R7 A265

When choosing between GRID K160Q and Radeon R7 A265, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K160Q and Radeon R7 A265.
GRID K160Q
Radeon R7 A265

Main Specs

  GRID K160Q Radeon R7 A265
Power consumption (TDP) 130 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Memory type DDR3 DDR3
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs No outputs
 
  • GRID K160Q is connected by PCIe 3.0 x16, and Radeon R7 A265 uses PCIe 3.0 x8 interface.
  • Radeon R7 A265 has 1 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Radeon R7 A265 - with GCN 1.0.
  • Core clock speed of GRID K160Q is 125 MHz higher, than Radeon R7 A265.
  • GRID K160Q and Radeon R7 A265 are manufactured by 28 nm process technology.
  • Memory clock speed of Radeon R7 A265 is 18 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 1−2
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 9−10 12−14
medium / 1080p 1−2 3−4
The average gaming FPS of Radeon R7 A265 in Assassin's Creed Odyssey is 60% more, than GRID K160Q.

Full Specs

  GRID K160Q Radeon R7 A265
Architecture Kepler GCN 1.0
Code name GK107 Opal
Type Workstation Desktop
Release date 28 June 2013 9 January 2014
Pipelines 192 384
Core clock speed 850 MHz 725 MHz
Boost Clock 825 MHz
Transistor count 1,270 million 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 13.60 19.80
Floating-point performance 326.4 gflops 633.6 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 1800 MHz
Memory bandwidth 28.51 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0