GeForce GTX 1650 Ti vs Radeon R7 A360
In this comparison between GeForce GTX 1650 Ti and Radeon R7 A360 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 1650 Ti will be the best choice, for others Radeon R7 A360 will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 1650 Ti
Radeon R7 A360
Main Specs
GeForce GTX 1650 Ti | Radeon R7 A360 | |
Power consumption (TDP) | 75 Watt | |
Interface | PCIe 3.0 x16 | PCIe 3.0 x8 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 1 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
- GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and Radeon R7 A360 uses PCIe 3.0 x8 interface.
- Both cards are used in Desktops.
- GeForce GTX 1650 Ti is build with Turing architecture, and Radeon R7 A360 - with GCN 3.0.
- Core clock speed of GeForce GTX 1650 Ti is 805 MHz higher, than Radeon R7 A360.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Radeon R7 A360 - by 28 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti is 7997 MHz higher, than Radeon R7 A360.
Game benchmarks
high / 1080p | 35−40 | 0−1 |
ultra / 1080p | 24−27 | − |
QHD / 1440p | 20−22 | 0−1 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 1−2 |
medium / 1080p | 45−50 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 6600% more, than Radeon R7 A360. | ||
high / 1080p | 60−65 | − |
ultra / 1080p | 50−55 | − |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 20−22 | − |
low / 720p | 110−120 | 0−1 |
medium / 1080p | 65−70 | − |
low / 768p | 50−55 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 1650 Ti and Radeon R7 A360 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 250−260 | 60−65 |
medium / 768p | 220−230 | 27−30 |
ultra / 1080p | 190−200 | 7−8 |
QHD / 1440p | 120−130 | − |
4K / 2160p | 75−80 | − |
high / 768p | 210−220 | 16−18 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 692% more, than Radeon R7 A360. | ||
low / 768p | 60−65 | 70−75 |
ultra / 1080p | − | 0−1 |
medium / 1080p | 55−60 | 45−50 |
GeForce GTX 1650 Ti and Radeon R7 A360 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 120−130 | 45−50 |
medium / 768p | 110−120 | 10−11 |
ultra / 1080p | 100−110 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 313% more, than Radeon R7 A360. | ||
high / 1080p | 50−55 | − |
ultra / 1080p | 45−50 | − |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | − |
low / 720p | 85−90 | 0−1 |
medium / 1080p | 50−55 | − |
high / 1080p | 65−70 | − |
ultra / 1080p | 50−55 | − |
QHD / 1440p | 30−35 | − |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 21−24 |
medium / 1080p | 120−130 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 786% more, than Radeon R7 A360. | ||
high / 1080p | 65−70 | 0−1 |
ultra / 1080p | 50−55 | − |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 24−27 | − |
low / 720p | 110−120 | 0−1 |
medium / 1080p | 70−75 | 0−1 |
low / 768p | 140−150 | 18−20 |
medium / 768p | 130−140 | − |
high / 1080p | 75−80 | 0−1 |
ultra / 1080p | 35−40 | − |
QHD / 1440p | 24−27 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 663% more, than Radeon R7 A360. | ||
high / 1080p | 27−30 | − |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | − |
low / 720p | 75−80 | 0−1 |
medium / 1080p | 35−40 | − |
low / 768p | 130−140 | 75−80 |
high / 1080p | − | 27−30 |
medium / 1080p | 120−130 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 75% more, than Radeon R7 A360. | ||
ultra / 1080p | 14−16 | − |
low / 720p | 100−110 | 8−9 |
medium / 1080p | 18−20 | − |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 1212% more, than Radeon R7 A360. | ||
high / 1080p | 27−30 | − |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 12−14 | − |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 0−1 |
medium / 1080p | 40−45 | − |
low / 768p | 140−150 | 0−1 |
medium / 768p | 90−95 | − |
high / 1080p | 50−55 | − |
ultra / 1080p | 27−30 | − |
4K / 2160p | 18−20 | − |
low / 768p | 90−95 | 45−50 |
medium / 768p | 60−65 | 14−16 |
ultra / 1080p | 55−60 | 0−1 |
high / 768p | − | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 148% more, than Radeon R7 A360. |
Full Specs
GeForce GTX 1650 Ti | Radeon R7 A360 | |
Architecture | Turing | GCN 3.0 |
Code name | TU117 | Meso |
Type | Desktop | Desktop |
Release date | no data | 5 May 2015 |
Pipelines | 1024 | 384 |
Core clock speed | 1530 MHz | 725 MHz |
Boost Clock | 1725 MHz | 980 MHz |
Transistor count | 4,700 million | 1,550 million |
Manufacturing process technology | 12 nm | 28 nm |
Texture fill rate | 23.52 | |
Floating-point performance | 864.0 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 8000 MHz | 3.6 GB/s |
Memory bandwidth | 57.6 GB/s | |
DirectX | 12_1 | 12 (12_0) |
Shader Model | 6.0 | |
OpenGL | 4.6 | 4.6 |
OpenCL | 2.0 | |
Vulkan | 1.2 | |