GeForce GTX 960A vs Radeon R7 A360

If you are going to buy a new graphics card and are choosing between GeForce GTX 960A and Radeon R7 A360, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 960A stacks up against Radeon R7 A360, check out specs charts below.
GeForce GTX 960A
Radeon R7 A360

Main Specs

  GeForce GTX 960A Radeon R7 A360
Power consumption (TDP) 75 Watt
Interface MXM-B (3.0) PCIe 3.0 x8
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs No outputs
 
  • GeForce GTX 960A is connected by MXM-B (3.0), and Radeon R7 A360 uses PCIe 3.0 x8 interface.
  • GeForce GTX 960A has 1 GB more memory, than Radeon R7 A360.
  • Both cards are used in Desktops.
  • GeForce GTX 960A is build with Maxwell architecture, and Radeon R7 A360 - with GCN 3.0.
  • Core clock speed of GeForce GTX 960A is 304 MHz higher, than Radeon R7 A360.
  • GeForce GTX 960A and Radeon R7 A360 are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce GTX 960A is 5009 MHz higher, than Radeon R7 A360.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 7−8
QHD / 1440p 2−3 0−1
low / 720p 24−27 1−2
medium / 1080p 14−16 0−1
The average gaming FPS of GeForce GTX 960A in Assassin's Creed Odyssey is 2400% more, than Radeon R7 A360.

Full Specs

  GeForce GTX 960A Radeon R7 A360
Architecture Maxwell GCN 3.0
Code name GM107 Meso
Type Desktop Desktop
Release date 13 March 2015 5 May 2015
Pipelines 640 384
Core clock speed 1029 MHz 725 MHz
Boost Clock 1085 MHz 980 MHz
Transistor count 1,870 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 43.40 23.52
Floating-point performance 1,389 gflops 864.0 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 5012 MHz 3.6 GB/s
Memory bandwidth 80.19 GB/s 57.6 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2
CUDA 5.0
Bitcoin / BTC (SHA256) 180 Mh/s