GRID K160Q vs Radeon R7 A360

In this comparison between GRID K160Q and Radeon R7 A360 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K160Q will be the best choice, for others Radeon R7 A360 will be their preference. Study the comparison tables below and make your choice.
GRID K160Q
Radeon R7 A360

Main Specs

  GRID K160Q Radeon R7 A360
Power consumption (TDP) 130 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID K160Q is connected by PCIe 3.0 x16, and Radeon R7 A360 uses PCIe 3.0 x8 interface.
  • GRID K160Q and Radeon R7 A360 have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Radeon R7 A360 - with GCN 3.0.
  • Core clock speed of GRID K160Q is 125 MHz higher, than Radeon R7 A360.
  • GRID K160Q and Radeon R7 A360 are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K160Q is 1779 MHz higher, than Radeon R7 A360.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 9−10 1−2
medium / 1080p 1−2 0−1
The average gaming FPS of GRID K160Q in Assassin's Creed Odyssey is 800% more, than Radeon R7 A360.

Full Specs

  GRID K160Q Radeon R7 A360
Architecture Kepler GCN 3.0
Code name GK107 Meso
Type Workstation Desktop
Release date 28 June 2013 5 May 2015
Pipelines 192 384
Core clock speed 850 MHz 725 MHz
Boost Clock 980 MHz
Transistor count 1,270 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 13.60 23.52
Floating-point performance 326.4 gflops 864.0 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 3.6 GB/s
Memory bandwidth 28.51 GB/s 57.6 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2
CUDA 3.0