GRID K260Q vs Radeon R7 A360

When choosing between GRID K260Q and Radeon R7 A360, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K260Q and Radeon R7 A360.
GRID K260Q
Radeon R7 A360

Main Specs

  GRID K260Q Radeon R7 A360
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID K260Q is connected by PCIe 3.0 x16, and Radeon R7 A360 uses PCIe 3.0 x8 interface.
  • GRID K260Q has 1 GB more memory, than Radeon R7 A360.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Radeon R7 A360 - with GCN 3.0.
  • Core clock speed of GRID K260Q is 20 MHz higher, than Radeon R7 A360.
  • GRID K260Q and Radeon R7 A360 are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K260Q is 4997 MHz higher, than Radeon R7 A360.

Game benchmarks

high / 1080p 14−16 0−1
ultra / 1080p 9−10
QHD / 1440p 3−4 0−1
low / 720p 30−35 1−2
medium / 1080p 18−20 0−1
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 3100% more, than Radeon R7 A360.

Full Specs

  GRID K260Q Radeon R7 A360
Architecture Kepler GCN 3.0
Code name GK104 Meso
Type Workstation Desktop
Release date 28 June 2013 5 May 2015
Pipelines 1536 384
Core clock speed 745 MHz 725 MHz
Boost Clock 980 MHz
Transistor count 3,540 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 23.52
Floating-point performance 2,289 gflops 864.0 gflops
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 3.6 GB/s
Memory bandwidth 160.0 GB/s 57.6 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2
CUDA 3.0