Quadro P600 vs Radeon R7 A360

When choosing between Quadro P600 and Radeon R7 A360, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro P600 and Radeon R7 A360.

Main Specs

  Quadro P600 Radeon R7 A360
Power consumption (TDP) 40 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 1 GB
Display Connectors 4x mini-DisplayPort No outputs
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  • Quadro P600 is connected by PCIe 3.0 x16, and Radeon R7 A360 uses PCIe 3.0 x8 interface.
  • Quadro P600 has 1 GB more memory, than Radeon R7 A360.
  • Both cards are used in Desktops.
  • Quadro P600 is build with Pascal architecture, and Radeon R7 A360 - with GCN 3.0.
  • Core clock speed of Quadro P600 is 705 MHz higher, than Radeon R7 A360.
  • Quadro P600 is manufactured by 14 nm process technology, and Radeon R7 A360 - by 28 nm process technology.
  • Memory clock speed of Quadro P600 is 5009 MHz higher, than Radeon R7 A360.

Game benchmarks

high / 1080p 16−18 0−1
ultra / 1080p 10−11
QHD / 1440p 4−5 0−1
low / 720p 35−40 1−2
medium / 1080p 21−24 0−1
The average gaming FPS of Quadro P600 in Assassin's Creed Odyssey is 3600% more, than Radeon R7 A360.

Full Specs

  Quadro P600 Radeon R7 A360
Architecture Pascal GCN 3.0
Code name GP107 Meso
Type Workstation Desktop
Release date 14 November 2017 5 May 2015
Pipelines 384 384
Core clock speed 1430 MHz 725 MHz
Boost Clock 1620 MHz 980 MHz
Transistor count 3,300 million 1,550 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 37.37 23.52
Floating-point performance 1,117 gflops 864.0 gflops
Length 145 mm
Memory bus width 64 Bit 128 Bit
Memory clock speed 5012 MHz 3.6 GB/s
Memory bandwidth 64.13 GB/s 57.6 GB/s
Shared memory -
DirectX 12 (12_1) 12 (12_0)
Shader Model 6.4 6.0
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.2.131 1.2
CUDA 6.1
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