Qualcomm Adreno 680 vs Radeon R7 A360

When comparing Qualcomm Adreno 680 and Radeon R7 A360, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Qualcomm Adreno 680 and Radeon R7 A360 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  Qualcomm Adreno 680 Radeon R7 A360
Interface PCIe 3.0 x8
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors No outputs
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  • Qualcomm Adreno 680 is used in Laptops, and Radeon R7 A360 - in Desktops.
  • Qualcomm Adreno 680 is manufactured by 7 nm process technology, and Radeon R7 A360 - by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 1−2
medium / 1080p 0−1 0−1
Qualcomm Adreno 680 and Radeon R7 A360 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  Qualcomm Adreno 680 Radeon R7 A360
Architecture GCN 3.0
Code name Meso
Type Laptop Desktop
Release date 6 December 2018 5 May 2015
Pipelines 384
Core clock speed 725 MHz
Boost Clock 980 MHz
Transistor count 1,550 million
Manufacturing process technology 7 nm 28 nm
Texture fill rate 23.52
Floating-point performance 864.0 gflops
Memory bus width 128 Bit
Memory clock speed 3.6 GB/s
Memory bandwidth 57.6 GB/s
Shared memory +
DirectX DirectX 12 12 (12_0)
Shader Model 6.0
OpenGL 4.6
OpenCL 2.0
Vulkan 1.2
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