Radeon R7 A360 vs Radeon R7 M270DX

When comparing Radeon R7 A360 and Radeon R7 M270DX, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Radeon R7 A360 and Radeon R7 M270DX is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon R7 A360
Radeon R7 M270DX

Main Specs

  Radeon R7 A360 Radeon R7 M270DX
Interface PCIe 3.0 x8 IGP
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors No outputs No outputs
 
  • Radeon R7 A360 is connected by PCIe 3.0 x8, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon R7 A360 and Radeon R7 M270DX are build with GCN 3.0 architecture.
  • Core clock speed of Radeon R7 M270DX is 175 MHz higher, than Radeon R7 A360.
  • Radeon R7 A360 and Radeon R7 M270DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 2−3
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 12−14
medium / 1080p 0−1 3−4
The average gaming FPS of Radeon R7 M270DX in Assassin's Creed Odyssey is 1200% more, than Radeon R7 A360.

Full Specs

  Radeon R7 A360 Radeon R7 M270DX
Architecture GCN 3.0 GCN 3.0
Code name Meso Topaz
Type Desktop Desktop
Release date 5 May 2015 11 June 2014
Pipelines 384 384
Core clock speed 725 MHz 900 MHz
Boost Clock 980 MHz 940 MHz
Transistor count 1,550 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 23.52 22.56
Floating-point performance 864.0 gflops
Memory bus width 128 Bit
Memory clock speed 3.6 GB/s
Memory bandwidth 57.6 GB/s
DirectX 12 (12_0) 12 (12_0)
Shader Model 6.0 6.3
OpenGL 4.6 4.6
OpenCL 2.0 2.0
Vulkan 1.2 1.2.131