Radeon R7 A360 vs Radeon R7 M465X

When comparing Radeon R7 A360 and Radeon R7 M465X, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Radeon R7 A360 and Radeon R7 M465X is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon R7 A360
Radeon R7 M465X

Main Specs

  Radeon R7 A360 Radeon R7 M465X
Interface PCIe 3.0 x8 PCIe 3.0 x16
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs No outputs
 
  • Radeon R7 A360 is connected by PCIe 3.0 x8, and Radeon R7 M465X uses PCIe 3.0 x16 interface.
  • Radeon R7 M465X has 1 GB more memory, than Radeon R7 A360.
  • Both cards are used in Desktops.
  • Radeon R7 A360 is build with GCN 3.0 architecture, and Radeon R7 M465X - with GCN 1.0.
  • Core clock speed of Radeon R7 M465X is 175 MHz higher, than Radeon R7 A360.
  • Radeon R7 A360 and Radeon R7 M465X are manufactured by 28 nm process technology.
  • Memory clock speed of Radeon R7 M465X is 4497 MHz higher, than Radeon R7 A360.

Game benchmarks

high / 1080p 0−1 8−9
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 1−2 18−20
medium / 1080p 0−1 10−11
The average gaming FPS of Radeon R7 M465X in Assassin's Creed Odyssey is 1800% more, than Radeon R7 A360.

Full Specs

  Radeon R7 A360 Radeon R7 M465X
Architecture GCN 3.0 GCN 1.0
Code name Meso Tropo
Type Desktop Desktop
Release date 5 May 2015 15 May 2016
Pipelines 384 512
Core clock speed 725 MHz 900 MHz
Boost Clock 980 MHz 925 MHz
Transistor count 1,550 million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 23.52 29.60
Floating-point performance 864.0 gflops 947.2 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 3.6 GB/s 4500 MHz
Memory bandwidth 57.6 GB/s 72 GB/s
DirectX 12 (12_0) 12 (11_1)
Shader Model 6.0 5.1
OpenGL 4.6 4.6
OpenCL 2.0 1.2
Vulkan 1.2 1.2.131