Radeon R7 A360 vs Radeon R8 M535DX

If you are going to buy a new graphics card and are choosing between Radeon R7 A360 and Radeon R8 M535DX, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon R7 A360 stacks up against Radeon R8 M535DX, check out specs charts below.
Radeon R7 A360
Radeon R8 M535DX

Main Specs

  Radeon R7 A360 Radeon R8 M535DX
Interface PCIe 3.0 x8 IGP
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors No outputs No outputs
 
  • Radeon R7 A360 is connected by PCIe 3.0 x8, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon R7 A360 and Radeon R8 M535DX are build with GCN 3.0 architecture.
  • Core clock speed of Radeon R8 M535DX is 55 MHz higher, than Radeon R7 A360.
  • Radeon R7 A360 and Radeon R8 M535DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 1−2
medium / 1080p 0−1 0−1
Radeon R7 A360 and Radeon R8 M535DX have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  Radeon R7 A360 Radeon R8 M535DX
Architecture GCN 3.0 GCN 3.0
Code name Meso Meso
Type Desktop Desktop
Release date 5 May 2015 18 April 2017
Pipelines 384 320
Core clock speed 725 MHz 780 MHz
Boost Clock 980 MHz 891 MHz
Transistor count 1,550 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 23.52 17.82
Floating-point performance 864.0 gflops
Memory bus width 128 Bit
Memory clock speed 3.6 GB/s
Memory bandwidth 57.6 GB/s
DirectX 12 (12_0) 12 (12_0)
Shader Model 6.0 6.0
OpenGL 4.6 4.6
OpenCL 2.0 2.0
Vulkan 1.2 1.2.131