FirePro V5800 vs Radeon R7 M270DX

If you are going to buy a new graphics card and are choosing between FirePro V5800 and Radeon R7 M270DX, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro V5800 stacks up against Radeon R7 M270DX, check out specs charts below.
FirePro V5800
Radeon R7 M270DX

Main Specs

  FirePro V5800 Radeon R7 M270DX
Power consumption (TDP) 74 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors None
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 2x DisplayPort No outputs
 
  • FirePro V5800 is connected by PCIe 2.0 x16, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • FirePro V5800 is build with TeraScale 2 architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M270DX is 210 MHz higher, than FirePro V5800.
  • FirePro V5800 is manufactured by 40 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.

Game benchmarks

high / 1080p 6−7 2−3
ultra / 1080p 4−5 0−1
QHD / 1440p 0−1 0−1
low / 720p 16−18 12−14
medium / 1080p 7−8 3−4
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 66% more, than Radeon R7 M270DX.

Full Specs

  FirePro V5800 Radeon R7 M270DX
Architecture TeraScale 2 GCN 3.0
Code name Juniper Topaz
Type Workstation Desktop
Release date 26 April 2010 11 June 2014
Pipelines 800 384
Core clock speed 690 MHz 900 MHz
Boost Clock 940 MHz
Transistor count 1,040 million 1,550 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 27.60 22.56
Floating-point performance 1,104.0 gflops
Length 229 mm
Memory bus width 128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
DirectX 11.2 (11_0) 12 (12_0)
Shader Model 5.0 6.3
OpenGL 4.4 4.6
OpenCL 1.2 2.0
Vulkan N/A 1.2.131