GeForce GTX 580 vs Radeon R7 M270DX

If you are going to buy a new graphics card and are choosing between GeForce GTX 580 and Radeon R7 M270DX, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 580 stacks up against Radeon R7 M270DX, check out specs charts below.

Main Specs

  GeForce GTX 580 Radeon R7 M270DX
Power consumption (TDP) 244 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors One 6-pin and One 8-pin
Memory type GDDR5 System Shared
Maximum RAM amount 1536 MB
Display Connectors 2x DVI, 1x mini-HDMI No outputs
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  • GeForce GTX 580 is connected by PCIe 2.0 x16, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce GTX 580 is build with Fermi architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of GeForce GTX 580 is 644 MHz higher, than Radeon R7 M270DX.
  • GeForce GTX 580 is manufactured by 40 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.

Game benchmarks

high / 1080p 21−24 2−3
ultra / 1080p 14−16 0−1
QHD / 1440p 8−9 0−1
4K / 2160p 6−7
low / 720p 40−45 12−14
medium / 1080p 27−30 3−4
The average gaming FPS of GeForce GTX 580 in Assassin's Creed Odyssey is 416% more, than Radeon R7 M270DX.

Full Specs

  GeForce GTX 580 Radeon R7 M270DX
Architecture Fermi GCN 3.0
Code name GF110 Topaz
Type Desktop Desktop
Release date 9 November 2010 11 June 2014
Pipelines 512 384
Core clock speed 1544 MHz 900 MHz
Boost Clock 940 MHz
Transistor count 3,000 million 1,550 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 49.4 billion/sec 22.56
Floating-point performance 1,581.1 gflops
Length 10.5" (267 mm) (26.7 cm)
Memory bus width 384 Bit
Memory clock speed 2004 MHz (4008 data rate)
Memory bandwidth 192.4 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.3
OpenGL 4.2 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
CUDA +
CUDA cores 512
Bus support PCI-E 2.0 x 16
Height 4.376" (111 mm) (11.1 cm)
SLI options +
Multi monitor support +
HDMI +
Maximum VGA resolution 2048x1536
Audio input for HDMI Internal
Bitcoin / BTC (SHA256) 142 Mh/s
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