GeForce GTX 960A vs Radeon R7 M270DX

In this comparison between GeForce GTX 960A and Radeon R7 M270DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 960A will be the best choice, for others Radeon R7 M270DX will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 960A
Radeon R7 M270DX

Main Specs

  GeForce GTX 960A Radeon R7 M270DX
Power consumption (TDP) 75 Watt
Interface MXM-B (3.0) IGP
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • GeForce GTX 960A is connected by MXM-B (3.0), and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce GTX 960A is build with Maxwell architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of GeForce GTX 960A is 129 MHz higher, than Radeon R7 M270DX.
  • GeForce GTX 960A and Radeon R7 M270DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 12−14 2−3
ultra / 1080p 7−8 0−1
QHD / 1440p 2−3 0−1
low / 720p 24−27 12−14
medium / 1080p 14−16 3−4
The average gaming FPS of GeForce GTX 960A in Assassin's Creed Odyssey is 183% more, than Radeon R7 M270DX.

Full Specs

  GeForce GTX 960A Radeon R7 M270DX
Architecture Maxwell GCN 3.0
Code name GM107 Topaz
Type Desktop Desktop
Release date 13 March 2015 11 June 2014
Pipelines 640 384
Core clock speed 1029 MHz 900 MHz
Boost Clock 1085 MHz 940 MHz
Transistor count 1,870 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 43.40 22.56
Floating-point performance 1,389 gflops
Memory bus width 128 Bit
Memory clock speed 5012 MHz
Memory bandwidth 80.19 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.3
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 5.0
Bitcoin / BTC (SHA256) 180 Mh/s