GRID K520 vs Radeon R7 M270DX

In this comparison between GRID K520 and Radeon R7 M270DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K520 will be the best choice, for others Radeon R7 M270DX will be their preference. Study the comparison tables below and make your choice.
GRID K520
Radeon R7 M270DX

Main Specs

  GRID K520 Radeon R7 M270DX
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16 IGP
Supplementary power connectors 1x 8-pin
Memory type GDDR5 System Shared
Maximum RAM amount 4 GB
Display Connectors No outputs No outputs
 
  • GRID K520 is connected by PCIe 3.0 x16, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • GRID K520 is build with Kepler architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M270DX is 155 MHz higher, than GRID K520.
  • GRID K520 and Radeon R7 M270DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 16−18 2−3
ultra / 1080p 9−10 0−1
QHD / 1440p 4−5 0−1
4K / 2160p 4−5
low / 720p 30−35 12−14
medium / 1080p 20−22 3−4
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 283% more, than Radeon R7 M270DX.

Full Specs

  GRID K520 Radeon R7 M270DX
Architecture Kepler GCN 3.0
Code name GK104 Topaz
Type Workstation Desktop
Release date 23 July 2013 11 June 2014
Pipelines 1536 384
Core clock speed 745 MHz 900 MHz
Boost Clock 940 MHz
Transistor count 3,540 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 22.56
Floating-point performance 2x 2,448 gflops
Length 267 mm
Memory bus width 256 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.3
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 3.0
Bitcoin / BTC (SHA256) 76 Mh/s