GRID M60 8Q vs Radeon R7 M270DX

When choosing between GRID M60 8Q and Radeon R7 M270DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID M60 8Q and Radeon R7 M270DX.
GRID M60 8Q
Radeon R7 M270DX

Main Specs

  GRID M60 8Q Radeon R7 M270DX
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16 IGP
Supplementary power connectors 1x 8-pin
Memory type GDDR5 System Shared
Maximum RAM amount 8 GB
Display Connectors No outputs No outputs
 
  • GRID M60 8Q is connected by PCIe 3.0 x16, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • GRID M60 8Q is build with Maxwell 2.0 architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M270DX is 343 MHz higher, than GRID M60 8Q.
  • GRID M60 8Q and Radeon R7 M270DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 20−22 2−3
ultra / 1080p 12−14 0−1
QHD / 1440p 6−7 0−1
4K / 2160p 5−6
low / 720p 35−40 12−14
medium / 1080p 24−27 3−4
The average gaming FPS of GRID M60 8Q in Assassin's Creed Odyssey is 366% more, than Radeon R7 M270DX.

Full Specs

  GRID M60 8Q Radeon R7 M270DX
Architecture Maxwell 2.0 GCN 3.0
Code name GM204 Topaz
Type Workstation Desktop
Release date 30 August 2015 11 June 2014
Pipelines 2048 384
Core clock speed 557 MHz 900 MHz
Boost Clock 1178 MHz 940 MHz
Transistor count 5,200 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 150.8 22.56
Floating-point performance 4,833 gflops
Length 267 mm
Memory bus width 256 Bit
Memory clock speed 5012 MHz
Memory bandwidth 160.4 GB/s
DirectX 12 (12_1) 12 (12_0)
Shader Model 6.4 6.3
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 5.2