HD Graphics 5000 vs Radeon R7 M270DX

Find out if it is worth upgrading your current GPU setup by comparing HD Graphics 5000 and Radeon R7 M270DX. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between HD Graphics 5000 and Radeon R7 M270DX. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

HD Graphics 5000 is a Laptop Graphics Card

Note: HD Graphics 5000 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with HD Graphics 5000 here:

Main Specs

  HD Graphics 5000 Radeon R7 M270DX
Power consumption (TDP) 30 Watt
Interface PCIe 1.0 x16 IGP
Memory type System Shared System Shared
Display Connectors No outputs No outputs
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  • HD Graphics 5000 is connected by PCIe 1.0 x16, and Radeon R7 M270DX uses IGP interface.
  • HD Graphics 5000 is used in Laptops, and Radeon R7 M270DX - in Desktops.
  • HD Graphics 5000 is build with Gen. 7.5 Haswell architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M270DX is 700 MHz higher, than HD Graphics 5000.
  • HD Graphics 5000 is manufactured by 22 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 2−3
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 10−11 12−14
medium / 1080p 2−3 3−4
The average gaming FPS of Radeon R7 M270DX in Assassin's Creed Odyssey is 33% more, than HD Graphics 5000.

Full Specs

  HD Graphics 5000 Radeon R7 M270DX
Architecture Gen. 7.5 Haswell GCN 3.0
Code name Haswell GT3 Topaz
Type Laptop Desktop
Release date 5 June 2013 11 June 2014
Pipelines 40 384
Core clock speed 200 MHz 900 MHz
Boost Clock 1100 MHz 940 MHz
Transistor count 1,300 million 1,550 million
Manufacturing process technology 22 nm 28 nm
Texture fill rate 44.00 22.56
Memory bus width 64/128 Bit
Shared memory +
DirectX 12 (11_1) 12 (12_0)
Shader Model 5.1 6.3
OpenGL 4.3 4.6
OpenCL 1.2 2.0
Vulkan 1.1.80 1.2.131
Quick Sync +
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