HD Graphics 630 vs Radeon R7 M270DX

Find out if it is worth upgrading your current GPU setup by comparing HD Graphics 630 and Radeon R7 M270DX. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between HD Graphics 630 and Radeon R7 M270DX. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
HD Graphics 630
Radeon R7 M270DX

Main Specs

  HD Graphics 630 Radeon R7 M270DX
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1 IGP
Memory type DDR3L/LPDDR3/LPDDR4 System Shared
Maximum RAM amount 64 GB
Display Connectors No outputs No outputs
 
  • HD Graphics 630 is connected by PCIe 3.0 x1, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • HD Graphics 630 is build with Gen. 9.5 Kaby Lake architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M270DX is 600 MHz higher, than HD Graphics 630.
  • HD Graphics 630 is manufactured by 14 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.

Game benchmarks

high / 1080p 3−4 2−3
ultra / 1080p 1−2 0−1
QHD / 1440p 0−1 0−1
low / 720p 14−16 12−14
medium / 1080p 5−6 3−4
The average gaming FPS of HD Graphics 630 in Assassin's Creed Odyssey is 33% more, than Radeon R7 M270DX.

Full Specs

  HD Graphics 630 Radeon R7 M270DX
Architecture Gen. 9.5 Kaby Lake GCN 3.0
Code name Kaby-Lake-H-GT2 Topaz
Type Desktop Desktop
Release date 1 January 2017 11 June 2014
Pipelines 24 384
Core clock speed 300 MHz 900 MHz
Boost Clock 1150 MHz 940 MHz
Transistor count 189 million 1,550 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 26.40 22.56
Floating-point performance 441.6 gflops
Memory bus width 64/128 Bit
Shared memory +
DirectX 12 (12_1) 12 (12_0)
Shader Model 6.4 6.3
OpenGL 4.6 4.6
OpenCL 2.1 2.0
Vulkan 1.1.103 1.2.131
Quick Sync +