HD Graphics P630 vs Radeon R7 M270DX

If you are going to buy a new graphics card and are choosing between HD Graphics P630 and Radeon R7 M270DX, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the HD Graphics P630 stacks up against Radeon R7 M270DX, check out specs charts below.
HD Graphics P630
Radeon R7 M270DX

Main Specs

  HD Graphics P630 Radeon R7 M270DX
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1 IGP
Memory type DDR3L/LPDDR3/DDR4 System Shared
Maximum RAM amount 1740 MB
Display Connectors No outputs No outputs
 
  • HD Graphics P630 is connected by PCIe 3.0 x1, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • HD Graphics P630 is build with Gen. 9.5 Kaby Lake architecture, and Radeon R7 M270DX - with GCN 3.0.
  • HD Graphics P630 is manufactured by 14 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.

Game benchmarks

high / 1080p 3−4 2−3
ultra / 1080p 1−2 0−1
QHD / 1440p 0−1 0−1
low / 720p 14−16 12−14
medium / 1080p 5−6 3−4
The average gaming FPS of HD Graphics P630 in Assassin's Creed Odyssey is 33% more, than Radeon R7 M270DX.

Full Specs

  HD Graphics P630 Radeon R7 M270DX
Architecture Gen. 9.5 Kaby Lake GCN 3.0
Code name Kaby-Lake-H-GT2 Topaz
Type Desktop Desktop
Release date 5 August 2016 11 June 2014
Pipelines 24 384
Core clock speed 900 MHz
Boost Clock 1100 MHz 940 MHz
Transistor count 189 million 1,550 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 26.40 22.56
Memory bus width 64/128 Bit
Shared memory +
DirectX 12 (12_1) 12 (12_0)
Shader Model 6.4 6.3
OpenGL 4.6 4.6
OpenCL 2.1 2.0
Vulkan 1.1.103 1.2.131
Quick Sync +