Quadro K5200 vs Radeon R7 M270DX

In this comparison between Quadro K5200 and Radeon R7 M270DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro K5200 will be the best choice, for others Radeon R7 M270DX will be their preference. Study the comparison tables below and make your choice.

Main Specs

  Quadro K5200 Radeon R7 M270DX
Power consumption (TDP) 150 Watt
Interface PCIe 3.0 x16 IGP
Supplementary power connectors 1x 6-pin
Memory type GDDR5 System Shared
Maximum RAM amount 8 GB
Display Connectors 2x DVI, 2x DisplayPort No outputs
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  • Quadro K5200 is connected by PCIe 3.0 x16, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • Quadro K5200 is build with Kepler architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M270DX is 233 MHz higher, than Quadro K5200.
  • Quadro K5200 and Radeon R7 M270DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 35−40 2−3
ultra / 1080p 21−24 0−1
QHD / 1440p 16−18 0−1
4K / 2160p 10−11
low / 720p 60−65 12−14
medium / 1080p 40−45 3−4
The average gaming FPS of Quadro K5200 in Assassin's Creed Odyssey is 683% more, than Radeon R7 M270DX.

Full Specs

  Quadro K5200 Radeon R7 M270DX
Architecture Kepler GCN 3.0
Code name GK110B Topaz
Type Workstation Desktop
Release date 22 July 2014 11 June 2014
Pipelines 2304 384
Core clock speed 667 MHz 900 MHz
Boost Clock 771 MHz 940 MHz
Transistor count 7,080 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 148.0 22.56
Floating-point performance 3,553 gflops
Length 267 mm
Memory bus width 256 Bit
Memory clock speed 6008 MHz
Memory bandwidth 192.3 GB/s
DirectX 12 (11_1) 12 (12_0)
Shader Model 5.1 6.3
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 3.5
Bitcoin / BTC (SHA256) 226 Mh/s
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