Radeon 540 vs Radeon R7 M270DX

In this comparison between Radeon 540 and Radeon R7 M270DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon 540 will be the best choice, for others Radeon R7 M270DX will be their preference. Study the comparison tables below and make your choice.
Radeon 540
Radeon R7 M270DX

Main Specs

  Radeon 540 Radeon R7 M270DX
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x8 IGP
Supplementary power connectors None
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
 
  • Radeon 540 is connected by PCIe 3.0 x8, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon 540 is build with GCN 4.0 architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon 540 is 200 MHz higher, than Radeon R7 M270DX.
  • Radeon 540 is manufactured by 14 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.

Game benchmarks

high / 1080p 6−7 2−3
ultra / 1080p 3−4 0−1
QHD / 1440p 0−1 0−1
low / 720p 14−16 12−14
medium / 1080p 7−8 3−4
The average gaming FPS of Radeon 540 in Assassin's Creed Odyssey is 50% more, than Radeon R7 M270DX.

Full Specs

  Radeon 540 Radeon R7 M270DX
Architecture GCN 4.0 GCN 3.0
Code name Lexa Topaz
Type Desktop Desktop
Release date 26 March 2019 11 June 2014
Pipelines 512 384
Core clock speed 1100 MHz 900 MHz
Boost Clock 1124 MHz 940 MHz
Transistor count 2,200 million 1,550 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 35.97 22.56
Length 145 mm
Memory bus width 64 Bit
Memory clock speed 7000 MHz
Memory bandwidth 56 GB/s
DirectX 12 (12_0) 12 (12_0)
Shader Model 6.4 6.3
OpenGL 4.6 4.6
OpenCL 2.0 2.0
Vulkan 1.2.131 1.2.131