Radeon HD 4850 vs Radeon R7 M270DX

In this comparison between Radeon HD 4850 and Radeon R7 M270DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon HD 4850 will be the best choice, for others Radeon R7 M270DX will be their preference. Study the comparison tables below and make your choice.

Main Specs

  Radeon HD 4850 Radeon R7 M270DX
Power consumption (TDP) 110 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 1x 6-pin
Memory type GDDR3 System Shared
Maximum RAM amount 512 MB
Display Connectors 2x DVI, 1x S-Video No outputs
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  • Radeon HD 4850 is connected by PCIe 2.0 x16, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon HD 4850 is build with Terascale 1 architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M270DX is 275 MHz higher, than Radeon HD 4850.
  • Radeon HD 4850 is manufactured by 55 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.

Game benchmarks

high / 1080p 1−2 2−3
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 12−14
medium / 1080p 3−4 3−4
Radeon HD 4850 and Radeon R7 M270DX have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  Radeon HD 4850 Radeon R7 M270DX
Architecture Terascale 1 GCN 3.0
Code name RV770 Topaz
Type Desktop Desktop
Release date 25 June 2008 11 June 2014
Pipelines 800 384
Core clock speed 625 MHz 900 MHz
Boost Clock 940 MHz
Transistor count 956 million 1,550 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 25.00 22.56
Floating-point performance 1,000.0 gflops
Length 246 mm
Memory bus width 256 Bit
Memory clock speed 993 MHz
Memory bandwidth 63.55 GB/s
DirectX 10.1 (10_1) 12 (12_0)
Shader Model 4.1 6.3
OpenGL 3.3 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
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