Radeon R7 M270DX vs Radeon RX 550

In this comparison between Radeon R7 M270DX and Radeon RX 550 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon R7 M270DX will be the best choice, for others Radeon RX 550 will be their preference. Study the comparison tables below and make your choice.

Main Specs

  Radeon R7 M270DX Radeon RX 550
Power consumption (TDP) 50 Watt
Interface IGP PCIe 3.0 x8
Supplementary power connectors None
Memory type System Shared GDDR5
Maximum RAM amount 4 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x DisplayPort
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  • Radeon R7 M270DX is connected by IGP, and Radeon RX 550 uses PCIe 3.0 x8 interface.
  • Both cards are used in Desktops.
  • Radeon R7 M270DX is build with GCN 3.0 architecture, and Radeon RX 550 - with GCN 4.0.
  • Core clock speed of Radeon RX 550 is 200 MHz higher, than Radeon R7 M270DX.
  • Radeon R7 M270DX is manufactured by 28 nm process technology, and Radeon RX 550 - by 14 nm process technology.

Game benchmarks

high / 1080p 2−3 14−16
ultra / 1080p 0−1 8−9
QHD / 1440p 0−1 3−4
low / 720p 12−14 30−33
medium / 1080p 3−4 18−20
The average gaming FPS of Radeon RX 550 in Assassin's Creed Odyssey is 250% more, than Radeon R7 M270DX.

Full Specs

  Radeon R7 M270DX Radeon RX 550
Architecture GCN 3.0 GCN 4.0
Code name Topaz Lexa
Type Desktop Desktop
Release date 11 June 2014 20 April 2017
Pipelines 384 512
Core clock speed 900 MHz 1100 MHz
Boost Clock 940 MHz 1183 MHz
Transistor count 1,550 million 2,200 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 22.56 37.86
Floating-point performance 1,211 gflops
Length 145 mm
Memory bus width 128 Bit
Memory clock speed 7000 MHz
Memory bandwidth 112.0 GB/s
DirectX 12 (12_0) 12 (12_0)
Shader Model 6.3 6.4
OpenGL 4.6 4.6
OpenCL 2.0 2.0
Vulkan 1.2.131 1.2.131
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