GRID K520 vs Radeon R7 M350

In this comparison between GRID K520 and Radeon R7 M350 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K520 will be the best choice, for others Radeon R7 M350 will be their preference. Study the comparison tables below and make your choice.
GRID K520
Radeon R7 M350

Main Specs

  GRID K520 Radeon R7 M350
Power consumption (TDP) 225 Watt 35 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Supplementary power connectors 1x 8-pin
Memory type GDDR5 DDR3
Maximum RAM amount 4 GB 4 GB
Display Connectors No outputs No outputs
 
  • GRID K520 has 542% more power consumption, than Radeon R7 M350.
  • GRID K520 is connected by PCIe 3.0 x16, and Radeon R7 M350 uses PCIe 3.0 x8 interface.
  • GRID K520 and Radeon R7 M350 have maximum RAM of 4 GB.
  • Both cards are used in Desktops.
  • GRID K520 is build with Kepler architecture, and Radeon R7 M350 - with GCN 1.0.
  • Core clock speed of GRID K520 is 20 MHz higher, than Radeon R7 M350.
  • GRID K520 and Radeon R7 M350 are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K520 is 4000 MHz higher, than Radeon R7 M350.

Game benchmarks

high / 1080p 16−18 2−3
ultra / 1080p 9−10 0−1
QHD / 1440p 4−5 0−1
4K / 2160p 4−5
low / 720p 30−35 12−14
medium / 1080p 20−22 3−4
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 283% more, than Radeon R7 M350.

Full Specs

  GRID K520 Radeon R7 M350
Architecture Kepler GCN 1.0
Code name GK104 Opal
Type Workstation Desktop
Release date 23 July 2013 5 May 2015
Pipelines 1536 384
Core clock speed 745 MHz 725 MHz
Boost Clock 825 MHz
Transistor count 3,540 million 950 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 19.80
Floating-point performance 2x 2,448 gflops 779.5 gflops
Length 267 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 1000 MHz
Memory bandwidth 160.0 GB/s 14.4 GB/s
DirectX 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.4
OpenCL 1.2 Not Listed
Vulkan 1.1.126
CUDA 3.0
FreeSync +
Bus support PCIe 3.0
Bitcoin / BTC (SHA256) 76 Mh/s
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Compute units 6