GeForce 9800 GTX vs Radeon R7 M380
When choosing between GeForce 9800 GTX and Radeon R7 M380, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 9800 GTX and Radeon R7 M380.
GeForce 9800 GTX
Radeon R7 M380 is a Laptop Graphics Card
Note: Radeon R7 M380 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon R7 M380 here:
Main Specs
GeForce 9800 GTX | Radeon R7 M380 | |
Power consumption (TDP) | 140 Watt | |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | 2x 6-pin | |
Memory type | GDDR3 | DDR3 |
Maximum RAM amount | 512 MB | 4 GB |
Display Connectors | 2x DVI, 1x S-Video | No outputs |
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- GeForce 9800 GTX is connected by PCIe 2.0 x16, and Radeon R7 M380 uses PCIe 3.0 x16 interface.
- GeForce 9800 GTX has 508 GB more memory, than Radeon R7 M380.
- GeForce 9800 GTX is used in Desktops, and Radeon R7 M380 - in Laptops.
- GeForce 9800 GTX is build with Tesla architecture, and Radeon R7 M380 - with GCN.
- Core clock speed of GeForce 9800 GTX is 773 MHz higher, than Radeon R7 M380.
- GeForce 9800 GTX is manufactured by 65 nm process technology, and Radeon R7 M380 - by 28 nm process technology.
- Memory clock speed of GeForce 9800 GTX is 100 MHz higher, than Radeon R7 M380.
Game benchmarks
high / 1080p | 0−1 | 6−7 |
ultra / 1080p | − | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 16−18 |
medium / 1080p | 0−1 | 8−9 |
The average gaming FPS of Radeon R7 M380 in Assassin's Creed Odyssey is 1600% more, than GeForce 9800 GTX. | ||
high / 1080p | − | 10−12 |
ultra / 1080p | − | 10−11 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 24−27 |
medium / 1080p | − | 12−14 |
low / 768p | 50−55 | 45−50 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce 9800 GTX in Call of Duty: Warzone is 6% more, than Radeon R7 M380. | ||
low / 768p | 60−65 | 130−140 |
medium / 768p | 27−30 | 100−110 |
ultra / 1080p | 7−8 | 50−55 |
QHD / 1440p | − | 27−30 |
4K / 2160p | − | 27−30 |
high / 768p | 16−18 | 80−85 |
The average gaming FPS of Radeon R7 M380 in Counter-Strike: Global Offensive is 232% more, than GeForce 9800 GTX. | ||
low / 768p | 70−75 | 55−60 |
ultra / 1080p | 0−1 | 18−20 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce 9800 GTX in Cyberpunk 2077 is 15% more, than Radeon R7 M380. | ||
low / 768p | 45−50 | 75−80 |
medium / 768p | 10−11 | 55−60 |
ultra / 1080p | 0−1 | 30−35 |
The average gaming FPS of Radeon R7 M380 in Dota 2 is 131% more, than GeForce 9800 GTX. | ||
high / 1080p | − | 8−9 |
ultra / 1080p | − | 7−8 |
4K / 2160p | − | 3−4 |
low / 720p | 0−1 | 18−20 |
medium / 1080p | − | 8−9 |
high / 1080p | − | 14−16 |
ultra / 1080p | − | 10−11 |
low / 720p | 21−24 | 60−65 |
medium / 1080p | 0−1 | 21−24 |
The average gaming FPS of Radeon R7 M380 in Fortnite is 181% more, than GeForce 9800 GTX. | ||
high / 1080p | 0−1 | 12−14 |
ultra / 1080p | − | 10−12 |
QHD / 1440p | 0−1 | 1−2 |
low / 720p | 0−1 | 24−27 |
medium / 1080p | 0−1 | 12−14 |
low / 768p | 18−20 | 50−55 |
medium / 768p | − | 45−50 |
high / 1080p | 0−1 | 12−14 |
ultra / 1080p | − | 6−7 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | − |
The average gaming FPS of Radeon R7 M380 in Grand Theft Auto V is 173% more, than GeForce 9800 GTX. | ||
high / 1080p | − | 4−5 |
ultra / 1080p | − | 3−4 |
4K / 2160p | − | 0−1 |
low / 720p | 0−1 | 12−14 |
medium / 1080p | − | 6−7 |
low / 768p | 75−80 | 90−95 |
high / 1080p | 27−30 | 85−90 |
ultra / 1080p | − | 80−85 |
medium / 1080p | − | 90−95 |
The average gaming FPS of Radeon R7 M380 in Minecraft is 69% more, than GeForce 9800 GTX. | ||
high / 1080p | − | 16−18 |
ultra / 1080p | − | 14−16 |
low / 720p | 8−9 | 30−35 |
medium / 1080p | − | 18−20 |
The average gaming FPS of Radeon R7 M380 in PLAYERUNKNOWN'S BATTLEGROUNDS is 300% more, than GeForce 9800 GTX. | ||
ultra / 1080p | − | 7−8 |
QHD / 1440p | − | 0−1 |
low / 720p | 0−1 | 10−12 |
medium / 1080p | − | 10−12 |
low / 768p | 0−1 | 24−27 |
medium / 768p | − | 16−18 |
high / 1080p | − | 9−10 |
ultra / 1080p | − | 6−7 |
low / 768p | 45−50 | 85−90 |
medium / 768p | 14−16 | 40−45 |
ultra / 1080p | 0−1 | 18−20 |
high / 768p | 12−14 | 35−40 |
The average gaming FPS of Radeon R7 M380 in World of Tanks is 120% more, than GeForce 9800 GTX. |
Full Specs
GeForce 9800 GTX | Radeon R7 M380 | |
Architecture | Tesla | GCN |
Code name | G92 | Tropo |
Type | Desktop | Laptop |
Release date | 28 March 2008 | 7 May 2015 |
Pipelines | 128 | 640 |
Core clock speed | 1688 MHz | 915 MHz |
Boost Clock | 915 MHz | |
Transistor count | 754 million | 1,500 million |
Manufacturing process technology | 65 nm | 28 nm |
Texture fill rate | 43.2 billion/sec | 36.60 |
Floating-point performance | 432.1 gflops | 1,171 gflops |
Length | 10.5" (26.7 cm) | |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | 1100 MHz | 1000 MHz |
Memory bandwidth | 70.4 GB/s | 32 GB/s |
Shared memory | - | |
DirectX | 11.1 (10_0) | |
Shader Model | 4.0 | 5.1 |
OpenGL | 2.1 | 4.4 |
OpenCL | 1.1 | Not Listed |
Vulkan | N/A | |
CUDA | + | |
FreeSync | + | |
CUDA cores | 128 | |
Bus support | PCI-E 2.0 | PCIe 3.0 |
Height | 4.376" (11.1 cm) | |
SLI options | + | |
Multi monitor support | + | |
HDMI | Via Adapter | |
Maximum VGA resolution | 2048x1536 | |
Audio input for HDMI | S/PDIF | |
Laptop size | medium sized | |
Eyefinity | + | |
HD3D | + | |
PowerTune | + | |
DualGraphics | + | |
ZeroCore | + | |
Switchable graphics | + | |
Mantle | + | |
Compute units | 10 | |
AppAcceleration | + | |
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