GeForce GT 650M SLI vs Radeon R7 M380
When comparing GeForce GT 650M SLI and Radeon R7 M380, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GT 650M SLI and Radeon R7 M380 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GeForce GT 650M SLI and Radeon R7 M380 are Laptop Graphics Cards
Note: GeForce GT 650M SLI and Radeon R7 M380 are only used in laptop graphics. They have lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GT 650M SLI or Radeon R7 M380 here:
Main Specs
GeForce GT 650M SLI
Radeon R7 M380
Interface
PCIe 3.0 x16
Memory type
GDDR5
DDR3
Maximum RAM amount
2x2 GB
4 GB
Display Connectors
No outputs
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Radeon R7 M380 has 2 GB more memory, than GeForce GT 650M SLI.
Both cards are used in Laptops.
GeForce GT 650M SLI is build with Kepler architecture, and Radeon R7 M380 - with GCN.
Core clock speed of Radeon R7 M380 is 125 MHz higher, than GeForce GT 650M SLI.
GeForce GT 650M SLI and Radeon R7 M380 are manufactured by 28 nm process technology.
Memory clock speed of GeForce GT 650M SLI is 3000 MHz higher, than Radeon R7 M380.
Game benchmarks
Assassin's Creed Odyssey
Battlefield 5
Call of Duty: Warzone
Counter-Strike: Global Offensive
Cyberpunk 2077
Dota 2
Far Cry 5
Fortnite
Forza Horizon 4
Grand Theft Auto V
Metro Exodus
Minecraft
PLAYERUNKNOWN'S BATTLEGROUNDS
Red Dead Redemption 2
The Witcher 3: Wild Hunt
World of Tanks
high / 1080p
12−14
6−7
ultra / 1080p
7−8
4−5
QHD / 1440p
2−3
0−1
low / 720p
24−27
16−18
medium / 1080p
14−16
8−9
The average gaming FPS of GeForce GT 650M SLI in Assassin's Creed Odyssey is 66% more, than Radeon R7 M380.
high / 1080p
20−22
10−12
ultra / 1080p
16−18
10−11
QHD / 1440p
3−4
0−1
low / 720p
40−45
24−27
medium / 1080p
21−24
12−14
The average gaming FPS of GeForce GT 650M SLI in Battlefield 5 is 66% more, than Radeon R7 M380.
low / 768p
45−50
45−50
high / 1080p
−
45−50
QHD / 1440p
0−1
0−1
GeForce GT 650M SLI and Radeon R7 M380 have the same average FPS in Call of Duty: Warzone.
low / 768p
180−190
130−140
medium / 768p
150−160
100−110
ultra / 1080p
80−85
50−55
QHD / 1440p
45−50
27−30
4K / 2160p
30−33
27−30
high / 768p
120−130
80−85
The average gaming FPS of GeForce GT 650M SLI in Counter-Strike: Global Offensive is 44% more, than Radeon R7 M380.
low / 768p
55−60
55−60
ultra / 1080p
30−35
18−20
medium / 1080p
45−50
45−50
The average gaming FPS of GeForce GT 650M SLI in Cyberpunk 2077 is 9% more, than Radeon R7 M380.
low / 768p
100−110
75−80
medium / 768p
80−85
55−60
ultra / 1080p
50−55
30−35
The average gaming FPS of GeForce GT 650M SLI in Dota 2 is 45% more, than Radeon R7 M380.
high / 1080p
14−16
8−9
ultra / 1080p
12−14
7−8
4K / 2160p
5−6
3−4
low / 720p
30−35
18−20
medium / 1080p
14−16
8−9
The average gaming FPS of GeForce GT 650M SLI in Far Cry 5 is 77% more, than Radeon R7 M380.
high / 1080p
21−24
14−16
ultra / 1080p
16−18
10−11
low / 720p
85−90
60−65
medium / 1080p
40−45
21−24
The average gaming FPS of GeForce GT 650M SLI in Fortnite is 55% more, than Radeon R7 M380.
high / 1080p
21−24
12−14
ultra / 1080p
16−18
10−12
QHD / 1440p
6−7
1−2
low / 720p
40−45
24−27
medium / 1080p
21−24
12−14
The average gaming FPS of GeForce GT 650M SLI in Forza Horizon 4 is 83% more, than Radeon R7 M380.
low / 768p
75−80
50−55
medium / 768p
65−70
45−50
high / 1080p
21−24
12−14
ultra / 1080p
10−11
6−7
QHD / 1440p
1−2
0−1
The average gaming FPS of GeForce GT 650M SLI in Grand Theft Auto V is 51% more, than Radeon R7 M380.
high / 1080p
8−9
4−5
ultra / 1080p
6−7
3−4
4K / 2160p
2−3
0−1
low / 720p
21−24
12−14
medium / 1080p
10−11
6−7
The average gaming FPS of GeForce GT 650M SLI in Metro Exodus is 100% more, than Radeon R7 M380.
low / 768p
100−110
90−95
high / 1080p
−
85−90
ultra / 1080p
95−100
80−85
medium / 1080p
100−110
90−95
The average gaming FPS of GeForce GT 650M SLI in Minecraft is 14% more, than Radeon R7 M380.
high / 1080p
20−22
16−18
ultra / 1080p
16−18
14−16
low / 720p
45−50
30−35
medium / 1080p
21−24
18−20
The average gaming FPS of GeForce GT 650M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 35% more, than Radeon R7 M380.
high / 1080p
12−14
−
ultra / 1080p
9−10
7−8
QHD / 1440p
0−1
0−1
low / 720p
21−24
10−12
medium / 1080p
14−16
10−12
The average gaming FPS of GeForce GT 650M SLI in Red Dead Redemption 2 is 66% more, than Radeon R7 M380.
low / 768p
40−45
24−27
medium / 768p
27−30
16−18
high / 1080p
14−16
9−10
ultra / 1080p
9−10
6−7
4K / 2160p
7−8
−
The average gaming FPS of GeForce GT 650M SLI in The Witcher 3: Wild Hunt is 64% more, than Radeon R7 M380.
low / 768p
95−100
85−90
medium / 768p
55−60
40−45
ultra / 1080p
30−33
18−20
high / 768p
45−50
35−40
The average gaming FPS of GeForce GT 650M SLI in World of Tanks is 26% more, than Radeon R7 M380.
Full Specs
GeForce GT 650M SLI
Radeon R7 M380
Architecture
Kepler
GCN
Code name
N13E-GE
Tropo
Type
Laptop
Laptop
Release date
22 March 2012
7 May 2015
Pipelines
768
640
Core clock speed
790 MHz
915 MHz
Boost Clock
835 MHz
915 MHz
Transistor count
1,500 million
Manufacturing process technology
28 nm
28 nm
Texture fill rate
36.60
Floating-point performance
1,171 gflops
Memory bus width
2x 128 Bit
128 Bit
Memory clock speed
4000 MHz
1000 MHz
Memory bandwidth
32 GB/s
Shared memory
-
-
DirectX
DirectX 11, Shader 5.0
Shader Model
5.1
OpenGL
4.4
OpenCL
Not Listed
CUDA
+
FreeSync
+
Bus support
PCIe 3.0
Laptop size
medium sized
medium sized
Optimus
+
Eyefinity
+
HD3D
+
PowerTune
+
DualGraphics
+
ZeroCore
+
Switchable graphics
+
Mantle
+
Compute units
10
AppAcceleration
+
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