FirePro S7150 vs Radeon R7 M465X

In this comparison between FirePro S7150 and Radeon R7 M465X you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro S7150 will be the best choice, for others Radeon R7 M465X will be their preference. Study the comparison tables below and make your choice.
FirePro S7150
Radeon R7 M465X

Main Specs

  FirePro S7150 Radeon R7 M465X
Power consumption (TDP) 150 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 8 GB 2 GB
Display Connectors No outputs No outputs
 
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • FirePro S7150 has 6 GB more memory, than Radeon R7 M465X.
  • Both cards are used in Desktops.
  • FirePro S7150 is build with GCN 3.0 architecture, and Radeon R7 M465X - with GCN 1.0.
  • Core clock speed of FirePro S7150 is 20 MHz higher, than Radeon R7 M465X.
  • FirePro S7150 and Radeon R7 M465X are manufactured by 28 nm process technology.
  • Memory clock speed of FirePro S7150 is 500 MHz higher, than Radeon R7 M465X.

Game benchmarks

high / 1080p 35−40 8−9
ultra / 1080p 21−24 4−5
QHD / 1440p 16−18 0−1
4K / 2160p 10−11
low / 720p 60−65 18−20
medium / 1080p 40−45 10−11
The average gaming FPS of FirePro S7150 in Assassin's Creed Odyssey is 310% more, than Radeon R7 M465X.

Full Specs

  FirePro S7150 Radeon R7 M465X
Architecture GCN 3.0 GCN 1.0
Code name Tonga Tropo
Type Workstation Desktop
Release date 1 February 2016 15 May 2016
Pipelines 2048 512
Core clock speed 920 MHz 900 MHz
Boost Clock 925 MHz
Transistor count 5,000 million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 117.8 29.60
Floating-point performance 3,763 gflops 947.2 gflops
Length 241 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 4500 MHz
Memory bandwidth 160.0 GB/s 72 GB/s
DirectX 12 (12_0) 12 (11_1)
Shader Model 6.3 5.1
OpenGL 4.6 4.6
OpenCL 2.0 1.2
Vulkan 1.2.131 1.2.131