FirePro V5800 vs Radeon R7 M465X

Find out if it is worth upgrading your current GPU setup by comparing FirePro V5800 and Radeon R7 M465X. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FirePro V5800 and Radeon R7 M465X. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
FirePro V5800
Radeon R7 M465X

Main Specs

  FirePro V5800 Radeon R7 M465X
Power consumption (TDP) 74 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors 1x DVI, 2x DisplayPort No outputs
 
  • FirePro V5800 is connected by PCIe 2.0 x16, and Radeon R7 M465X uses PCIe 3.0 x16 interface.
  • Radeon R7 M465X has 1 GB more memory, than FirePro V5800.
  • Both cards are used in Desktops.
  • FirePro V5800 is build with TeraScale 2 architecture, and Radeon R7 M465X - with GCN 1.0.
  • Core clock speed of Radeon R7 M465X is 210 MHz higher, than FirePro V5800.
  • FirePro V5800 is manufactured by 40 nm process technology, and Radeon R7 M465X - by 28 nm process technology.
  • Memory clock speed of Radeon R7 M465X is 500 MHz higher, than FirePro V5800.

Game benchmarks

high / 1080p 6−7 8−9
ultra / 1080p 4−5 4−5
QHD / 1440p 0−1 0−1
low / 720p 16−18 18−20
medium / 1080p 7−8 10−11
The average gaming FPS of Radeon R7 M465X in Assassin's Creed Odyssey is 25% more, than FirePro V5800.

Full Specs

  FirePro V5800 Radeon R7 M465X
Architecture TeraScale 2 GCN 1.0
Code name Juniper Tropo
Type Workstation Desktop
Release date 26 April 2010 15 May 2016
Pipelines 800 512
Core clock speed 690 MHz 900 MHz
Boost Clock 925 MHz
Transistor count 1,040 million 1,500 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 27.60 29.60
Floating-point performance 1,104.0 gflops 947.2 gflops
Length 229 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 4000 MHz 4500 MHz
Memory bandwidth 64 GB/s 72 GB/s
DirectX 11.2 (11_0) 12 (11_1)
Shader Model 5.0 5.1
OpenGL 4.4 4.6
OpenCL 1.2 1.2
Vulkan N/A 1.2.131