GeForce GTX 560M SLI vs Radeon R7 M465X
If you are going to buy a new graphics card and are choosing between GeForce GTX 560M SLI and Radeon R7 M465X, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 560M SLI stacks up against Radeon R7 M465X, check out specs charts below.
Radeon R7 M465X
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GeForce GTX 560M SLI is a Laptop Graphics Card
Note: GeForce GTX 560M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 560M SLI here:
Main Specs
GeForce GTX 560M SLI | Radeon R7 M465X | |
Power consumption (TDP) | 100 Watt | |
Interface | PCIe 3.0 x16 | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | |
Display Connectors | No outputs | |
Check Price |
- GeForce GTX 560M SLI is used in Laptops, and Radeon R7 M465X - in Desktops.
- GeForce GTX 560M SLI is build with Fermi architecture, and Radeon R7 M465X - with GCN 1.0.
- Core clock speed of Radeon R7 M465X is 125 MHz higher, than GeForce GTX 560M SLI.
- GeForce GTX 560M SLI is manufactured by 40 nm process technology, and Radeon R7 M465X - by 28 nm process technology.
- Memory clock speed of Radeon R7 M465X is 3250 MHz higher, than GeForce GTX 560M SLI.
Game benchmarks
high / 1080p | 16−18 | 8−9 |
ultra / 1080p | 9−10 | 4−5 |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 30−35 | 18−20 |
medium / 1080p | 20−22 | 10−11 |
The average gaming FPS of GeForce GTX 560M SLI in Assassin's Creed Odyssey is 100% more, than Radeon R7 M465X. | ||
high / 1080p | 24−27 | 12−14 |
ultra / 1080p | 21−24 | 10−12 |
QHD / 1440p | 9−10 | 0−1 |
4K / 2160p | 6−7 | − |
low / 720p | 55−60 | 27−30 |
medium / 1080p | 27−30 | 14−16 |
The average gaming FPS of GeForce GTX 560M SLI in Battlefield 5 is 106% more, than Radeon R7 M465X. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 560M SLI and Radeon R7 M465X have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 210−220 | 150−160 |
medium / 768p | 180−190 | 120−130 |
ultra / 1080p | 100−110 | 60−65 |
QHD / 1440p | 55−60 | 30−35 |
4K / 2160p | 30−35 | 27−30 |
high / 768p | 140−150 | 90−95 |
The average gaming FPS of GeForce GTX 560M SLI in Counter-Strike: Global Offensive is 50% more, than Radeon R7 M465X. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 40−45 | 21−24 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce GTX 560M SLI in Cyberpunk 2077 is 16% more, than Radeon R7 M465X. | ||
low / 768p | 110−120 | 85−90 |
medium / 768p | 95−100 | 65−70 |
ultra / 1080p | 65−70 | 35−40 |
The average gaming FPS of GeForce GTX 560M SLI in Dota 2 is 45% more, than Radeon R7 M465X. | ||
high / 1080p | 18−20 | 9−10 |
ultra / 1080p | 16−18 | 9−10 |
QHD / 1440p | 16−18 | − |
4K / 2160p | 6−7 | 4−5 |
low / 720p | 40−45 | 21−24 |
medium / 1080p | 21−24 | 10−11 |
The average gaming FPS of GeForce GTX 560M SLI in Far Cry 5 is 90% more, than Radeon R7 M465X. | ||
high / 1080p | 24−27 | 16−18 |
ultra / 1080p | 20−22 | 10−12 |
QHD / 1440p | 16−18 | − |
low / 720p | 100−110 | 65−70 |
medium / 1080p | 55−60 | 27−30 |
The average gaming FPS of GeForce GTX 560M SLI in Fortnite is 67% more, than Radeon R7 M465X. | ||
high / 1080p | 27−30 | 14−16 |
ultra / 1080p | 21−24 | 12−14 |
QHD / 1440p | 10−11 | 2−3 |
4K / 2160p | 10−11 | − |
low / 720p | 55−60 | 30−33 |
medium / 1080p | 30−35 | 16−18 |
The average gaming FPS of GeForce GTX 560M SLI in Forza Horizon 4 is 100% more, than Radeon R7 M465X. | ||
low / 768p | 90−95 | 55−60 |
medium / 768p | 80−85 | 50−55 |
high / 1080p | 30−35 | 14−16 |
ultra / 1080p | 12−14 | 7−8 |
QHD / 1440p | 4−5 | 0−1 |
The average gaming FPS of GeForce GTX 560M SLI in Grand Theft Auto V is 66% more, than Radeon R7 M465X. | ||
high / 1080p | 10−11 | 5−6 |
ultra / 1080p | 8−9 | 4−5 |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 30−35 | 14−16 |
medium / 1080p | 14−16 | 7−8 |
The average gaming FPS of GeForce GTX 560M SLI in Metro Exodus is 100% more, than Radeon R7 M465X. | ||
low / 768p | 110−120 | 95−100 |
high / 1080p | − | 90−95 |
ultra / 1080p | − | 85−90 |
medium / 1080p | 100−110 | 95−100 |
The average gaming FPS of GeForce GTX 560M SLI in Minecraft is 13% more, than Radeon R7 M465X. | ||
high / 1080p | 21−24 | 18−20 |
ultra / 1080p | 18−20 | 14−16 |
low / 720p | 60−65 | 35−40 |
medium / 1080p | 24−27 | 18−20 |
The average gaming FPS of GeForce GTX 560M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 45% more, than Radeon R7 M465X. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 14−16 |
medium / 1080p | 16−18 | 10−12 |
The average gaming FPS of GeForce GTX 560M SLI in Red Dead Redemption 2 is 81% more, than Radeon R7 M465X. | ||
low / 768p | 55−60 | 27−30 |
medium / 768p | 35−40 | 18−20 |
high / 1080p | 20−22 | 10−11 |
ultra / 1080p | 10−12 | 7−8 |
4K / 2160p | 8−9 | 6−7 |
The average gaming FPS of GeForce GTX 560M SLI in The Witcher 3: Wild Hunt is 92% more, than Radeon R7 M465X. | ||
low / 768p | 100−110 | 85−90 |
medium / 768p | 60−65 | 45−50 |
ultra / 1080p | 35−40 | 21−24 |
high / 768p | 55−60 | 40−45 |
The average gaming FPS of GeForce GTX 560M SLI in World of Tanks is 30% more, than Radeon R7 M465X. |
Full Specs
GeForce GTX 560M SLI | Radeon R7 M465X | |
Architecture | Fermi | GCN 1.0 |
Code name | N12E-GS | Tropo |
Type | Laptop | Desktop |
Release date | 6 January 2011 | 15 May 2016 |
Pipelines | 384 | 512 |
Core clock speed | 775 MHz | 900 MHz |
Boost Clock | 925 MHz | |
Transistor count | 1,500 million | |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 29.60 | |
Floating-point performance | 947.2 gflops | |
Memory bus width | 192 Bit | 128 Bit |
Memory clock speed | 1250 MHz | 4500 MHz |
Memory bandwidth | 72 GB/s | |
Shared memory | - | |
DirectX | DirectX 11, Shader 5.0 | 12 (11_1) |
Shader Model | 5.1 | |
OpenGL | 4.6 | |
OpenCL | 1.2 | |
Vulkan | 1.2.131 | |
Laptop size | large | |
Check Price |
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