HD Graphics 630 vs Radeon R7 M465X

If you are going to buy a new graphics card and are choosing between HD Graphics 630 and Radeon R7 M465X, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the HD Graphics 630 stacks up against Radeon R7 M465X, check out specs charts below.
HD Graphics 630
Radeon R7 M465X

Main Specs

  HD Graphics 630 Radeon R7 M465X
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1 PCIe 3.0 x16
Memory type DDR3L/LPDDR3/LPDDR4 GDDR5
Maximum RAM amount 64 GB 2 GB
Display Connectors No outputs No outputs
 
  • HD Graphics 630 is connected by PCIe 3.0 x1, and Radeon R7 M465X uses PCIe 3.0 x16 interface.
  • HD Graphics 630 has 62 GB more memory, than Radeon R7 M465X.
  • Both cards are used in Desktops.
  • HD Graphics 630 is build with Gen. 9.5 Kaby Lake architecture, and Radeon R7 M465X - with GCN 1.0.
  • Core clock speed of Radeon R7 M465X is 600 MHz higher, than HD Graphics 630.
  • HD Graphics 630 is manufactured by 14 nm process technology, and Radeon R7 M465X - by 28 nm process technology.

Game benchmarks

high / 1080p 3−4 8−9
ultra / 1080p 1−2 4−5
QHD / 1440p 0−1 0−1
low / 720p 14−16 18−20
medium / 1080p 5−6 10−11
The average gaming FPS of Radeon R7 M465X in Assassin's Creed Odyssey is 66% more, than HD Graphics 630.

Full Specs

  HD Graphics 630 Radeon R7 M465X
Architecture Gen. 9.5 Kaby Lake GCN 1.0
Code name Kaby-Lake-H-GT2 Tropo
Type Desktop Desktop
Release date 1 January 2017 15 May 2016
Pipelines 24 512
Core clock speed 300 MHz 900 MHz
Boost Clock 1150 MHz 925 MHz
Transistor count 189 million 1,500 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 26.40 29.60
Floating-point performance 441.6 gflops 947.2 gflops
Memory bus width 64/128 Bit 128 Bit
Memory clock speed 4500 MHz
Memory bandwidth 72 GB/s
Shared memory +
DirectX 12 (12_1) 12 (11_1)
Shader Model 6.4 5.1
OpenGL 4.6 4.6
OpenCL 2.1 1.2
Vulkan 1.1.103 1.2.131
Quick Sync +