Quadro CX vs Radeon R7 M465X

In this comparison between Quadro CX and Radeon R7 M465X you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro CX will be the best choice, for others Radeon R7 M465X will be their preference. Study the comparison tables below and make your choice.
Quadro CX
Radeon R7 M465X

Main Specs

  Quadro CX Radeon R7 M465X
Power consumption (TDP) 150 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR3 GDDR5
Maximum RAM amount 1536 MB 2 GB
Display Connectors 1x DVI, 2x DisplayPort, 1x S-Video No outputs
 
  • Quadro CX is connected by PCIe 2.0 x16, and Radeon R7 M465X uses PCIe 3.0 x16 interface.
  • Quadro CX has 1534 GB more memory, than Radeon R7 M465X.
  • Both cards are used in Desktops.
  • Quadro CX is build with Tesla 2.0 architecture, and Radeon R7 M465X - with GCN 1.0.
  • Core clock speed of Radeon R7 M465X is 298 MHz higher, than Quadro CX.
  • Quadro CX is manufactured by 55 nm process technology, and Radeon R7 M465X - by 28 nm process technology.
  • Memory clock speed of Radeon R7 M465X is 2900 MHz higher, than Quadro CX.

Game benchmarks

high / 1080p 1−2 8−9
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 10−12 18−20
medium / 1080p 2−3 10−11
The average gaming FPS of Radeon R7 M465X in Assassin's Creed Odyssey is 140% more, than Quadro CX.

Full Specs

  Quadro CX Radeon R7 M465X
Architecture Tesla 2.0 GCN 1.0
Code name GT200B Tropo
Type Workstation Desktop
Release date 11 November 2008 15 May 2016
Pipelines 192 512
Core clock speed 602 MHz 900 MHz
Boost Clock 925 MHz
Transistor count 1,400 million 1,500 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 38.53 29.60
Floating-point performance 462.3 gflops 947.2 gflops
Length 267 mm
Memory bus width 384 Bit 128 Bit
Memory clock speed 1600 MHz 4500 MHz
Memory bandwidth 76.8 GB/s 72 GB/s
DirectX 11.1 (10_0) 12 (11_1)
Shader Model 4.0 5.1
OpenGL 3.3 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.2.131
CUDA 1.3