Radeon HD 4810 vs Radeon R7 M465X

Find out if it is worth upgrading your current GPU setup by comparing Radeon HD 4810 and Radeon R7 M465X. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between Radeon HD 4810 and Radeon R7 M465X. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
Radeon HD 4810
Radeon R7 M465X

Main Specs

  Radeon HD 4810 Radeon R7 M465X
Power consumption (TDP) 95 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 512 MB 2 GB
Display Connectors 2x DVI, 1x S-Video No outputs
 
  • Radeon HD 4810 is connected by PCIe 2.0 x16, and Radeon R7 M465X uses PCIe 3.0 x16 interface.
  • Radeon HD 4810 has 510 GB more memory, than Radeon R7 M465X.
  • Both cards are used in Desktops.
  • Radeon HD 4810 is build with TeraScale architecture, and Radeon R7 M465X - with GCN 1.0.
  • Core clock speed of Radeon R7 M465X is 275 MHz higher, than Radeon HD 4810.
  • Radeon HD 4810 is manufactured by 55 nm process technology, and Radeon R7 M465X - by 28 nm process technology.
  • Memory clock speed of Radeon R7 M465X is 900 MHz higher, than Radeon HD 4810.

Game benchmarks

high / 1080p 0−1 8−9
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 1−2 18−20
medium / 1080p 0−1 10−11
The average gaming FPS of Radeon R7 M465X in Assassin's Creed Odyssey is 1800% more, than Radeon HD 4810.

Full Specs

  Radeon HD 4810 Radeon R7 M465X
Architecture TeraScale GCN 1.0
Code name RV770 Tropo
Type Desktop Desktop
Release date 28 May 2009 15 May 2016
Pipelines 640 512
Core clock speed 625 MHz 900 MHz
Boost Clock 925 MHz
Transistor count 956 million 1,500 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 20.00 29.60
Floating-point performance 800.0 gflops 947.2 gflops
Length 246 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 3600 MHz 4500 MHz
Memory bandwidth 57.6 GB/s 72 GB/s
DirectX 10.1 (10_1) 12 (11_1)
Shader Model 4.1 5.1
OpenGL 3.3 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.2.131