Radeon R7 384 Cores Kaveri vs Radeon R7 M465X

If you are going to buy a new graphics card and are choosing between Radeon R7 384 Cores Kaveri and Radeon R7 M465X, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon R7 384 Cores Kaveri stacks up against Radeon R7 M465X, check out specs charts below.
Radeon R7 384 Cores Kaveri
Radeon R7 M465X

Main Specs

  Radeon R7 384 Cores Kaveri Radeon R7 M465X
Interface PCIe 3.0 x16
Memory type GDDR5
Maximum RAM amount 2 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • Radeon R7 384 Cores Kaveri is build with GCN architecture, and Radeon R7 M465X - with GCN 1.0.
  • Core clock speed of Radeon R7 M465X is 180 MHz higher, than Radeon R7 384 Cores Kaveri.
  • Radeon R7 384 Cores Kaveri and Radeon R7 M465X are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 7−8 8−9
ultra / 1080p 4−5 4−5
QHD / 1440p 0−1 0−1
low / 720p 18−20 18−20
medium / 1080p 9−10 10−11
Radeon R7 384 Cores Kaveri and Radeon R7 M465X have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  Radeon R7 384 Cores Kaveri Radeon R7 M465X
Architecture GCN GCN 1.0
Code name Kaveri Spectre Tropo
Type Desktop Desktop
Release date 14 January 2014 15 May 2016
Pipelines 384 512
Core clock speed 720 MHz 900 MHz
Boost Clock 925 MHz
Transistor count 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 29.60
Floating-point performance 947.2 gflops
Memory bus width 128 Bit
Memory clock speed 4500 MHz
Memory bandwidth 72 GB/s
Shared memory +
DirectX DirectX 12 (FL 12_0), Shader 5.2 12 (11_1)
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131