Radeon R7 M465X vs UHD Graphics 630

In this comparison between Radeon R7 M465X and UHD Graphics 630 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon R7 M465X will be the best choice, for others UHD Graphics 630 will be their preference. Study the comparison tables below and make your choice.
Radeon R7 M465X
UHD Graphics 630

Main Specs

  Radeon R7 M465X UHD Graphics 630
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x1
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • Radeon R7 M465X is connected by PCIe 3.0 x16, and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Radeon R7 M465X is build with GCN 1.0 architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Radeon R7 M465X is 600 MHz higher, than UHD Graphics 630.
  • Radeon R7 M465X is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 8−9 3−4
ultra / 1080p 4−5 1−2
QHD / 1440p 0−1 0−1
low / 720p 18−20 14−16
medium / 1080p 10−11 5−6
The average gaming FPS of Radeon R7 M465X in Assassin's Creed Odyssey is 66% more, than UHD Graphics 630.

Full Specs

  Radeon R7 M465X UHD Graphics 630
Architecture GCN 1.0 Gen. 9.5
Code name Tropo Kaby-Lake-H-GT2
Type Desktop Desktop
Release date 15 May 2016 1 October 2017
Pipelines 512 24
Core clock speed 900 MHz 300 MHz
Boost Clock 925 MHz 1150 MHz
Transistor count 1,500 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 29.60 26.45
Floating-point performance 947.2 gflops 460.8 gflops
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 4500 MHz
Memory bandwidth 72 GB/s
Shared memory +
DirectX 12 (11_1) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.1
Vulkan 1.2.131 1.1.103
Quick Sync +