FirePro V5800 vs Radeon R8 M535DX

When comparing FirePro V5800 and Radeon R8 M535DX, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between FirePro V5800 and Radeon R8 M535DX is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
FirePro V5800
Radeon R8 M535DX

Main Specs

  FirePro V5800 Radeon R8 M535DX
Power consumption (TDP) 74 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors None
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 2x DisplayPort No outputs
 
  • FirePro V5800 is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • FirePro V5800 is build with TeraScale 2 architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon R8 M535DX is 90 MHz higher, than FirePro V5800.
  • FirePro V5800 is manufactured by 40 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 6−7 0−1
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 16−18 1−2
medium / 1080p 7−8 0−1
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 1600% more, than Radeon R8 M535DX.

Full Specs

  FirePro V5800 Radeon R8 M535DX
Architecture TeraScale 2 GCN 3.0
Code name Juniper Meso
Type Workstation Desktop
Release date 26 April 2010 18 April 2017
Pipelines 800 320
Core clock speed 690 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 1,040 million 1,550 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 27.60 17.82
Floating-point performance 1,104.0 gflops
Length 229 mm
Memory bus width 128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
DirectX 11.2 (11_0) 12 (12_0)
Shader Model 5.0 6.0
OpenGL 4.4 4.6
OpenCL 1.2 2.0
Vulkan N/A 1.2.131