FireStream 9270 vs Radeon R8 M535DX

If you are going to buy a new graphics card and are choosing between FireStream 9270 and Radeon R8 M535DX, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FireStream 9270 stacks up against Radeon R8 M535DX, check out specs charts below.
FireStream 9270
Radeon R8 M535DX

Main Specs

  FireStream 9270 Radeon R8 M535DX
Power consumption (TDP) 160 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 2x 6-pin
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors 1x DVI No outputs
 
  • FireStream 9270 is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • FireStream 9270 is build with TeraScale architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon R8 M535DX is 30 MHz higher, than FireStream 9270.
  • FireStream 9270 is manufactured by 55 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 5−6 0−1
ultra / 1080p 2−3
QHD / 1440p 2−3 0−1
low / 720p 14−16 1−2
medium / 1080p 7−8 0−1
The average gaming FPS of FireStream 9270 in Assassin's Creed Odyssey is 1400% more, than Radeon R8 M535DX.

Full Specs

  FireStream 9270 Radeon R8 M535DX
Architecture TeraScale GCN 3.0
Code name RV770 Meso
Type Desktop Desktop
Release date 13 November 2008 18 April 2017
Pipelines 800 320
Core clock speed 750 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 956 million 1,550 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 30.00 17.82
Floating-point performance 1,200.0 gflops
Memory bus width 256 Bit
Memory clock speed 3600 MHz
Memory bandwidth 115.2 GB/s
DirectX 10.1 (10_1) 12 (12_0)
Shader Model 4.1 6.0
OpenGL 3.3 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131