GeForce GTX 560 Ti vs Radeon R8 M535DX

If you are going to buy a new graphics card and are choosing between GeForce GTX 560 Ti and Radeon R8 M535DX, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 560 Ti stacks up against Radeon R8 M535DX, check out specs charts below.

Main Specs

  GeForce GTX 560 Ti Radeon R8 M535DX
Power consumption (TDP) 170 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 2x 6-pin
Memory type GDDR5 System Shared
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x mini-HDMI No outputs
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  • GeForce GTX 560 Ti is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce GTX 560 Ti is build with Fermi architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of GeForce GTX 560 Ti is 42 MHz higher, than Radeon R8 M535DX.
  • GeForce GTX 560 Ti is manufactured by 40 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 16−18 0−1
ultra / 1080p 9−10
QHD / 1440p 4−5 0−1
low / 720p 30−35 1−2
medium / 1080p 18−20 0−1
The average gaming FPS of GeForce GTX 560 Ti in Assassin's Creed Odyssey is 3100% more, than Radeon R8 M535DX.

Full Specs

  GeForce GTX 560 Ti Radeon R8 M535DX
Architecture Fermi GCN 3.0
Code name GF114 Meso
Type Desktop Desktop
Release date 25 January 2011 18 April 2017
Pipelines 384 320
Core clock speed 822 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 1,950 million 1,550 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 52.67 17.82
Floating-point performance 1,263.4 gflops
Length 229 mm
Memory bus width 256 Bit
Memory clock speed 2004 MHz
Memory bandwidth 128.3 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.6 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
CUDA 2.1
Bitcoin / BTC (SHA256) 87 Mh/s
Decred / DCR (Decred) 0.39 Gh/s
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